I just played the demo, and now I see that the tactical mode has forgone TUs which I hate. So every unit gets 2 moves total, and if they even use one move they can't shoot? Only one of the squad members had some ability that let them shoot after they used 1 move. I liked the way the old TU system worked, it required a real trade off - do you waste all your TUs moving up, or do you advance slowly and reserve enough to take shots? Do you use one guy to scout and the rest cover him, or do you move as a giant cohesive unit?
I was almost ready to pre-order this...but I'm really leery now after the demo. The demo actually concerns me more for how the game will actually play than before I played it. The scripted nature of the demo really doesn't give me a good feel for what the game is like at all. I wish they'd just have given us 24 hours of in-game time to see what it's like to run a base, shoot down ships, and maybe have a scripted terror event or something toward the end. This demo hardly shows me anything, other than that tactical mode looks greatly simplified from the previous one - trading a bunch of skills/abilities for the old traits.
I mean, Firaxis also made Civ V - a game that dumbed down from its predecessor in great amounts just to create a more approachable game. I don't truly know how much they've changed in the X COM formula though. Anyone else feel like the tactical mode isn't as rich and diverse as it used to be?