This game seems good, but underneath it's snassy shell, it's a loser.
'WEX! WEX, WAKE UP! SOMEBODY GET A DOCTOR! SOMEBODY GET ME A MED-KIT AND A SANDWICH... OOOH, I KNOW THE OTHERS ARE GONNA BLAME ME FOR THIS..." You getting as bored as me? " Wex Major awoke with a start 'Wha... oww! fell like I've been blindsided by a Munroian Canuk! B'Angus, what happened." Did you just catch that? He said a Munroian Canuk. Listen closely. C A N U K. Either Interplay is confused or Wex just got hit by a big burly Canadian! " 'I'M FINE, THANKS FOR ASKING! SURE, I RISK LIFE AND LIMB TO KEEP YOU FROM FALLING INTO THE SHOCKTROOPERS HANDS, AND YOU DON'T EVEN CARE IF I'M OK!" I'll stop there. I give credit to Interplay for that snipet of story from their instruction manual of Wild 9. Thank you, Interplay. 4/10.
Gameplay: This game is good gameplay wise but the gameplay does get stale after awhile. To combat this staleness, Interplay threw in Bike modes and Freefall modes, but it did not help this game be a winner. 6/10
Sound: This is where the game starts to win, but falls short again. The grunting and screaming of the enemies that you kill with the Rig is fun for a while. Here's one of the questions I have. WHAT AM I SUPPOSED TO DO WITH THE EXPLODING GREEN MEN? Do I kill them? If so, how do I kill them? Am I supposed to take care of them? Feed them? I don't know. 8/10
Final Verdict: