Multi-player option? Yes! A desirable option? NO!!

User Rating: 6 | WarioWare: Smooth Moves WII
I am a father of 4 children, and the summer months have been dragging on and on. So I turned to this website hoping for a tip or two on a Wii game that had a rating of 8.0 or higher, involved 4 people simultaneously, and the rest of the neighbor kids didn't already have it; enter WarioWare: Smooth moves.

As with almost every game that comes into my home, Dad gets first whack at it. The game has no 'initiation' or 'training' exercises. Essentially, you turn it on, wait for the story line to subside, and then YOU'RE going! And I mean going. You are asked by the game to orient the Wii remote into different positions in order to complete the following mini-games. You get about 3 seconds to get the remote into proper execution form for the mini-game, then you're taken into the mini-game, where you then have around 5 seconds to identify the game, figure out what you need to do, wait for the Wii Remote in your hand to start registering/affecting the activity on the screen, and then DO IT! Now that's 5 seconds to do ALL of those things on that list, not 5 seconds per activity.

After a while, you do start to get the hang of it but there just isn't an upside for becoming skilled in this game's version of mania. It's original, and out-of-the-box thinking for sure; I mean I want to give credit where credit is due. It's a VERY unique game that could only exist because of the ingenuity of the Wii remote, but the single player game doesn't have a compelling story at ALL, in fact, there will be a few of the stories that you will SWEAR never to visit again once you get it 'finished and passed'. But the whole reason to buy this game is for the multi-player aspect. Well, I say that the multi-player is NOT compelling.

Previous and current experience with the game SEVERLY sway the outcome of pretty much any multi-player activity. Basically what it comes down to is if you're lucky enough to have spent 4-6 hours alone with the game learning how to identify and execute against the 200+ mini-games, you'll do fine. If you haven't, you're screwed. Period. There really is no middle ground. Due to the fact that each mini-game only lasts 5 seconds, you can't really lend your knowledge to your friends, family, or whichever competitor happens to be standing in the room, and the game makes the punishment for failing these activities so DIRE when it comes to the overall outcome of the 'game'…bah. It's just not a compelling title folks.

If you're looking for a multi-player that doesn't have a steep learning curve, that you can just throw on at parties, keep looking. Go pick up Boom Blox, Rock Band or Mario Kart; this one is NOT the answer.