Okay single-player experience and outstanding minigames

User Rating: 8.5 | Wario World GC
Wario World is a platform game consisting of eight levels and a collection of mini-games. Wario can punch, dash, ground-pound, throw, spin, and pile-drive his enemies. The first world happens in Greenhorn surroundings. The first level is Greenhorn Forest. Adversaries encountered are the Mini-Magon that only slide at you, Magon that attack with scratch attacks, Clubsaurous which attacks with his club and tackles you, Ankiron who shoots bombs at you, Cractyl who picks you up and pile-drives you, and Unithorns that do not attack you but coerces you to drop your money. In Greenhorn Forest you will find Spritelings who give you recommendations, talismans which extend your health, red jewels which are a necessity for the master, treasure for playing mini-games, coins which are needed for continuing when getting a game over, garlic to recover abandoned health, Bunny Hops for reaching higher boundaries, and balloons which assists in taking you back to the beginning of the level. These are staple elements which appear periodically in the game. To reach the mini-boss you need to obtain three red jewels. The chief is Brunosaur. He assaults with punch-downs and moving arm attacks. You can eviscerate him with punches and one of your special moves. It takes three times to eliminate him. For every boss in the game you can obliterate them with one of your three strongest powers.

The second level is Greenhorn Ruins. You will find a recent enemy named Crystal Warrior that attacks with lasers and Crystal Flyers that attack with their sword. You observe switches that need to be twirled to open gates, Glue Globes for ascension, walls that can be punched and time mode in rings where you have to destroy as many villains as you can in a minute. Repeat in that you need three jewels to foresee the boss. The chief found is Gulp Worm. He attacks by shooting spikes and using sword-like blades. It takes five times to finish him and can be completed by using your punches and dashes. Every boss that is distinguished until the finale takes this number of times to destroy. The chief of the first world is Dinomighty. She attacks with sticking her tongue at you, sky attacks including its magnitude effect, phalanges (foot) stomps.

The second world has places of a mansion and circus. The first level is Horror Manor. The Mini-Magon currently has an ability of attacking you with his head. Contemporary opponents that debut include the Big-Bone Fist that sends missiles at you and ground-pounds you, Swift Shark that is immune to ground-pounds and bites at you, and Door that attack with magic including a piercing shock wave. Increasingly, you need four jewels to reach the chief. The master is Brawl Doll. He attacks with his wings, tackling, and lasers.

The upcoming level is Wonky Circus. Magons now contain a strong tail attack skill. The adversaries that appear are the Slizzy Snake that assaults with moving bite attacks, Monkey Trainer that is seen on the animal opponents, and the Caged Carnivore which attacks with scratch attacks. You again need four diamonds to vision the boss. The chief is Clown-A-Round. He assaults with assembling minions and throwing bomb balls. The last boss of the second world is Dual Dragon. They attack with spikes, fire, and fire aftereffects. The only choice you possess is hitting one of the dragons for coerce the indistinguishable other to implement a fire attack.

The third world shows snowy and grassland landscapes. The first level is Shiver Mountains. Magons are now stronger substituting the tail power and Cractyls drop spikes and throw you in random panoramas. You glimpse at the Icicle Mite which is unharmed against ground pounds but overall, they are easygoing, Angler Mangler which recruits buddies to send at you but can be utilized against him in a ground-pound, Cute Turtle that places icicles on top of itself to serve as obstacles, and Fattington which only is dangerous when it skydives. From ascension, now you need five jewels to perceive the master. The chief is Winter Windster. It assaults by dropping balls and creating ground attacks.

The continuing scene is Beanstalk Way. Magons now have their two recent proficiencies intact. The enemies noticed comprise of the Land Sting Ray that tackles at you, Billy Goat that head-butts at you, Monstrous Magnet that shoots lasers towards you, Tree Freak that drops spikes at you but are essential in destroying him, Tulipatooie that places Glue Globes in presence and then eats anything that is on the object, and Wind Maker that sends wind at you but is inoffensive. Rephrase, you presently need five jewels to come acquainted with the chief. The chief is Spideraticus. He attacks with lasers, bite attacks, ground-pounds including its intensity wave, and places Glue Globes and sucks in whoever is on the entity. The boss ending the epilogue for world three is Red Brief J. Red Brief J is indestructible and attacks with fire foot stomps, lasers, sky attacks, and charges. The only decision to formulate is when he loses his balance at the circumference of the stage, you can do a ground-pound.

The underture world happens in a mansion and desert. The beginning level is Mirror Mansion. Ankirons now shoots three bombs in succession and Clubosaurs have faster assaults. The headline adversaries are the Wheelie Mouse that tramples anybody in their pathway, Terrible Portrait that attacks with fireballs, boulders, lightning, etc. and can be terminated with using their troopers in pile-driver form, Mirror Phantom that shoot rays at you, and Jolly Jumper that does spin attacks and throw dishes and can be finalized from first pile-driving and then using any additional normal skillfulness. It takes six diamonds to stumble upon the chief. The master is Mean Emcee. He attacks with his cane and spinning assaults.

The concluding level is Pecan Sands. Monstrous Magnets lasers now cling to structures for limited periods. Modern opponents here are Scorpions that use tail assaults and are vulnerable only to ground-pounds and Laser Jigglefish use laser assaults and their sole weakness is the ground-pound. Finally, it takes six diamonds to congregate with the chief. The master is Ironsider. He attacks with sending recruits and using fire. He is only vulnerable against the enemies he established. The concluding chief of world four is Captain Skull. His critical attack pattern is shooting bombs in your direction.

The boss finale involves the Evil Black Jewel. He attacks with laser attacks. The Spritelings are important in that you release them so they can assault the master before you give the final blow. It takes eight times to destroy him. If you collected the eight treasures in each level you can play various mini-games. The mini-games are very intriguing in that there are thousands of them and their period is brief. Thankfully, they save your high score.

Wario World is a great game. Its single-player experience is short-lived but it has replay value thanks to the mini-games. If you want mini-game heaven, it is pivotal that you obtain this game.

8.5