After 6 Months of solid play-time, i can honestly say, that Mythic/WAR is headed down the same road as Funcom/AoC.

User Rating: 7 | Warhammer Online: Age of Reckoning PC
After playing WAR since early access, till the 18th of March (6 months total), it is obvious that my opinions/viewpoints on this game are as solid as the time that i have spent playing the game. I held off reviewing this game till Patch 1.2, since i made the mistake of Reviewing AoC about a month after release, which, in-turn, backfired. And the game ended up being absolute garbage.

First off, WAR is a fun game. For the casual player. Someone who wants to hop on a couple hours a night, a couple times a week. There is enough "content" in the game to keep someone going on a 10 hour a week gameing schedule. Anything more than that, you will end up seeing the flaws in the lack of endgame content, and end up being basically "bored".

As we all know the game is based around pvp. Scenarios and Open Realm vs. Realm combat is what its all based around. Questing and leveling your character is all meant to be done solo. There are only two "raid" type dungeons (gunbad, and bastion stairs), that you can actually "raid". And even that can be done with only 6 people, and easily for that matter. There are three "sides" to both of these dungeons, an easy/medium/and hard side. At the end of each "side" there is a 6 man instance that has a final boss. These bosses can be quite tricky at frist, but once you down that certain boss once, a 6 man group with only half a brain could kill the boss. These dungeons are laughable in comparison to dungeons and raids in games like WoW, EQ, or Vanguard.

Questing and getting your toon to 40 can easily be done in about 30 days of "casual" gametime (my first toon to 40 was only 6 days 17 hours gametime.) But once at 40, you will begin to grind renoun ranks, which is your pvp rank, by killing players, capturing keeps and battle objectives, and participating/winning scenarios. The renoun rank caps at 80. But this is where the game falls apart.

Getting to RR80 is a REDICULOUSLY long grind, of killing players, and flipping keeps. One character/person in particular on the server that i am on (monolith), is a witch elf, that capped 80 about a month ago. Gameplay time that he spent (at the time he hit 80) was 74 days 18 hours. thats 74 DAYS OF ACTUAL GAMEPLAY. You do the math on the date that the game released to a month ago, and calculate the time he spent ingame everyday (roughly 13 hours, every single day, for 5 months straight).

Moving on the endame pve. PvE endgame consists of 6 man instances. The loot in the instances are needed to gear your character up, but the downside to that is, a 6 man instance can be ran in about 2 hours. But the lockout timer on the mobs is 3 days (on the easiest dungeons). On the more "hardcore" pve dungeons, its 5 days. Now with a game that has dungeons, and random dropped gear, an a dungeon that can be ran in 2-3 hours, with a 5 day lockout timer, is a def problem.

Endgame pvp consists of takeing keeps/bo's for your faction (destro or order). Takeing keeps is a complete joke, since a keep can be taken by the opposing faction two minutes later if not defended. And defending a keep is just as lame, all that it consists of is standing in the same spot for however long it takes for them to either take it back, or to wipe and move on to the next keep/bo. Now imagine yourself takeing the same keeps all day long on a saturday or sunday, over and over and over again. yeah, it gets really lame, and after takeing some 400+ keeps on my zealot, it gets even more rediculous to think that i have taken the same keep at least 50 times.

City raiding is even more of a joke. Once you cap two zones and take both fortresses, you moveon to takeing the opposing sides city. But its nothing like anyone had ever exspected. City takes consist of Public quests and scenarios. The public quests give you loot bags for endgame gear (which are really nice). But in the meantime, you have to fight your opposing faction WHILE doing the PQ for loot. 48v48 is what its suppose to be. Top that with having to do an actual quest, and fight INSANELY hard pve mobs to get your loot. Now if you get far enough to actually down the rediculously hard pve mobs, when the chest drops to pickup your loot, the oppoing force can (and will) camp that chest so noone can get loot. This is, by far, THE WORST endgame content that i have ever seen in an mmo so far, im hopeing noone tops it.

All in all, the game can be fun. Scenarios are fun, but give no loot. The grind for renoun is just so mindless and "so far away" that many have and will quit as time goes on.

Like ive said in the past to many people about this game, PvE games can live with a small players-base. But a game such as Warhammer, that is 90% driven off of actual players and pvp, is destined to fail at the rate that its going. Mythic is even makeing huge strides to get people back into playing, by introduceing new classes into the game. But mind you, these classes were suppose to be in the game at launch.

Final note, my viewpoints and opinions on this game are mine, and mine alone. If you disagree, fine. But for people that look at this review, take it seriously. Becuase i took this game seriously for 6 months. And have 5 lvl 40's, who are all over renoun rank 40 (My iron breaker is Renoun rank 67).
**LVL 40-Ironbreaker, White Lion, Bright Wizard, Warrior Priest, and Zealot**


For those who decide to get the game, or who are playing/still playing, happy hunting folks.