With just 2 days left until the Warface Open Beta begins in Europe and North America, thousands of players are no doubt hyped about finally getting access to the game, after waiting for several years.
The creation of Warface began all the way back in 2008 at Crytek Seoul, but development was promptly shifted to the company's Kiev studio, which had never even developed a game before.
Warface was first launched in China and in Russia in early 2012.
The Russian version is by far the most popular, as it has been in Open Beta since April 2012 and has never been region-locked. Millions of players from all over the world have had a chance to try the game since then.
The Russian version has been so popular because it runs on stable servers and through an optimised client. The system requirements are pretty low, meaning you don't need a high-end rig to enjoy the game.
And while Russia, China, Korea and Brazil enjoyed their versions of Warface, the Western gaming community sat around asking the obvious question: what's taking Crytek so long to release an English version?
Well, that's where things got a bit complicated.
In February 2012, Crytek started the Closed Beta face of Gface - its innovative social network /slash/ gaming platform. Some pretty big promises were made, including cross-platform gaming and extensive cloud services.
But there were no games on Gface for many months. It was only in January 2013 that Warface was finally brought online there, with Trion Worlds responsible for the publishing efforts.
But Crytek did not take the simple road of making a convenient client for the game (like they did with other versions). Instead, the Gface version of Warface launches and runs only through a browser - Chrome or Firefox being the ones that actually work. Closed Beta testers begged for a client, but Crytek stood firm on its decision to stick to a browser platform.
But with no in-game chat besides the Gface chat function, plenty of problems crept up. Gface chat began to break down on a daily basis, meaning players had no way to communicate before starting a match. The performance of the Gface version was also a letdown hardware-wise, as the game ran less smoothly than the client-based Russian version.
After several months of questionable performance, Trion Worlds and Crytek announced they were taking the game offline for "an extended period", to prepare it for Open Beta.
That was back in April 2013. What followed was several months of waiting, without a single explanation or announcement from Crytek or Trion. Towards the end of the Summer, Warface mysteriously vanished from Trion's website. And still, nothing was explained.
It was only thanks to media leaks, that players discovered Crytek itself had assumed full control over Warface, and was preparing to self-publish the game on Gface. A second Closed Beta began in August, as players were given access to the game for several hours a week, and then waited for days while Crytek made tweaks to its new servers.
Performance was choppy, in fact it was even worse than the Trion version, but most players had faith in Crytek and held out with patience, helping find bugs and submitting bug reports.
After a couple months, there was seemingly little improvement. Players ran into old game bugs, which had been patched up in the Russian version of Warface many months before. The Gface platform itself also remained bugged, as game chat would still break down for players on a daily basis. Some players were still being kicked by the anti-cheat mechanism while they were simply trying to record a gameplay. Frequent server disconnects also plagued Crytek's Closed Beta.
Players expected the CBT to last for several more months, which would presumably allow Crytek to polish its servers, the platform and the game.
But to everyone's amazement, Crytek announced it was preparing to go into Open Beta in October.
The game shop was brought online, allowing Closed Beta players to start spending real money on the game.
But none of the old problems had been solved. Performance was still choppy, PvP was laggy for most players, and the Gface bugs would constantly get in the way of a smooth gaming experience.
And now, with just 2 days left until Open Beta, many players who've already tried the game are less than optimistic.
Warface has been in Open Beta in Russia for 1.5 years, meaning Crytek has had plenty of time to polish the game and learn from any mistakes it has made.
The result of their work with Gface and Warface will soon become available to the massive Western audience, which is less than forgiving.