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Tiny Tina's Wonderlands Hands-On Impressions

So far, Tiny Tina's Wonderlands feels like Borderlands 3 channeling tabletop roleplaying culture on a surface level only. After spending time with the Stabbomancer and Graveborn classes, and fostering a goblin rebellion, we were left remembering what made Assault on Dragon Keep so special.

Tiny Tina's Wonderlands seems to be developer Gearbox's attempt to try something new with its Borderlands loot shooter franchise. The spin-off builds on Tiny Tina's Assault on Dragon Keep, injecting a little bit of Dungeons & Dragons flavor into the Borderlands formula.

In the video above, Jordan Ramée talks about his first experience playing Wonderlands, diving into his thoughts on the Graveborn and Stabbomancer classes. The former possesses abilities that make it similar to D&D's Blood Hunter class, while the latter plays a bit more like D&D's Rogue.

Though the game plays fine, Jordan is a tad disappointed with how much Wonderlands feels like playing Borderlands 3 again. Despite being a D&D-inspired spin-off, Wonderlands feels like a Borderlands clone--Jordan didn't notice anything intriguingly experimental or new.

Tiny Tina's Wonderlands is set to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC on March 25.