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Rage begins with this intro to the game and the first mission in Hagar's Outpost.
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It appears that blown-up enemies do not yield any goods. I suppose that this is a disincentive to use explosive weapons. :?
Wow - dude saves a person and then send that person out to die a short while later? Harsh world - and a rather brutish start to the story that id Software has used, I would add.
Typical id Software games always starts with the player character being the sole survivor of some catastrophe. :D