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on January 22, 2015 at 1:37PM PST
The gang from Giant Bomb sits down and takes a brief and fully-informed look at the latest games.
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User Lists: 0
No, you are just Harmless.
Before jumping, always be sure your impulse speed is zero. That way you won't fly into a star when you drop out of warp.
boring. MKX for 2015 baby
@nayce54: Let's see, MKX is a fighting game and Elite Dangerous is a space simulator so...yeah. I don't think they are aiming to get the attention of fighting game fans. It's like going into a car showroom when you are looking to purchase a motorcycle then complaining to the salesman that cars are boring and you can't wait for the new Hayabusa to come out.
looks like a glorified fetch quest game
User Lists: 5
@lunar1122: I have bought is and becouse its focus is "realism".The game is basicly empty space with nothing to do. It is verry immersing tho.
User Lists: 4
So... having looked at the wikis and guides for the game, trade commodities seem to be little more than goods to be used for the ages-old "buy-low-sell-high" gameplay of trading.
I was hoping that there could be more sophistication to trade commodities, e.g. their availability affects the prices of other things.
@Gelugon_baat: This is just a "feature complete" release, so all the mechanics are in the game and working, the actual mission content is still being developed. This is the problem with early access games, unless you've been actively following development it just seems like a boring game.
@pongley@Gelugon_baat: lets hope they don't run out of money to actually put something worthwhile to do in the game
@pongley@Gelugon_baat: this isnt an early access release though, its a finalised retail product. Tbh its very basic and i think it needed another years worth of development its extremely basic. I know theyll be adding in features a long the way as its never truely finished but its to simple. Theyve pushed it out the door just to hit the time frame they said they would from kickstarter and thats it. Then as the bigger updates come out your expected to pay more and more as time goes on. It reminds me of Destiny, throw out a very basic product and then get you to pay for DLC later
So is still Beta version ?
All I hear about Elite: Dangerous just promises, promises and promises, like it still would be in Beta and waiting for the final release.
Egads, there's that buzzword again: "feature complete". :\
@Gelugon_baat: his point remains relevant however
Indeed, but I am still disappointed that Elite: Dangerous does not seem to be more complex in terms of gameplay.
@Gelugon_baat@ryogapower: I think greater complexity will come..but for now I appreciate the fact that its complexity is sufficient for old people like myself to grasp. ;-)
Hope they sell it at other stores apart from there website. whats that all about.
@skipper847: What's wrong with them selling it on their site?
@Stebsis@skipper847: I don't mind but I don't want to use my card just for one site as got enough open already.
@skipper847@Stebsis: They are releasing the box version on there site too but if they didn't want to release a box version they could at least put it on amazon or other like GAME and just receive the DLC code like many other DRM out
@Stebsis@skipper847: You have to install a separate client just to run the game.
I know it's a bit odd. Maybe physical copies don't sell all that well anymore. I can't remember the last time i bought a PC game on disc
i'm not buying a game that needs to be "always online". that's not even buying it, that's renting it.
@cristigyk: there isn't a monthly subscription a one time payment is all thats required.
@grin89@cristigyk: i know, what bothers me is that you depend on the their servers to be able to play the game. and if the internet is down, you can't play it. what's next? they'll tell me i can only play between 9-5 and in the weekends? I'm exaggerating of course, but it really bothers me that the rights of the customer are more and more restricted "to combat piracy" and everybody seems to consider this normal.
@cristigyk@grin89: The concerns are understandable, but I guess people consider it normal, because most people do not have bad experiences with always online features. Most devs try to maintain servers when few people are playing and most people's internet is good enough that most of the time there won't be any problems. There might be risks, but if those risks only sporadically become a reality, what is there to worry about? I'm not saying always online games don't have issues with their online aspects, but in a lot of cases everything simply works fine.
I don't really have a lot of experience with always online games, but I do hear people complain about Steam and how you don't own your games and all that. That might all be true, but I've been using Steam for 10 years and never have I felt that I was limited in when I want to play my games. At such a point I stop thinking about how Steam could potentially take all my games away if they wanted to. That's just a lot of wasted energy.
If the online part of this game works the way it is supposed to work, then the majority won't even be bothered by the fact that they have to be online. The lesser rights of the customer are very real, but in practice they are mostly an idea, not a reality. It is in the company's own interest to keep all the risks involved with having to be online to a minimum, otherwise people won't play the game. That 9 to 5 example is exactly what it is, an exaggeration. It's potentially possible, but the company will do everything to not make that happen.
@loafofgame@cristigyk@grin89: thanks for this very reasonable reply amidst all this animosity. It seems that one can't even express an opinion anymore without receiving angry or mocking comments. basically what i wanted to say was that the "always online" feature is something that doesn't bring anything helpful to the customer, it's exclusively in the interest of the publisher and it can go very bad as we saw with Diablo III and the likes.
@cristigyk@loafofgame: It often is indeed in the interest of the publisher, although in this case it also seems to be because of the economy system being affected by what other people are doing, which, even though it appears to be basic, seems like a nice feature (although I can understand why it wouldn't be interesting to everybody). I don't think it's always meant to simply protect the product and/or limit consumers.
Anyway, I would never buy an always online game at launch. Usually the online problems establish themselves pretty quickly after launch and it's often also quickly determined whether the companies involved are dedicated to properly maintaining the online aspects. I can only speak for myself here, but with always online comes always responsible on the part of the developer, which means I'm going to be much more hesitant when it comes to buying such games.
And while Diablo III was very bad in the beginning, it seems to have significantly improved (even though one could convincingly argue that the always online part isn't really necessary in that game). I do sometimes forget about the fact that especially a lot of students have to share their internet, which can affect performance in always online games. I've always had my own fast internet connection, so having to be online is hardly ever a problem.
@cristigyk: So then this....or any other type of MMO is not your type of game. You would obviously be looking for more linear game types. In which case, why are you even checking this out?
@deuely@cristigyk: there are not many space sims coming out so i keep a look out if something new shows up. i played a lot the X series and this is very similar. i also heard about the original Elite game but haven't played it.
@deuely@cristigyk: this is no where near an MMO type game atm. Its a single player with player interaction, IF your lucky enough that you actually see anyone else. The always online is pure DRM and thats it, you wont have any real different experience whether you play it on line or solo. Its like Far Cry 4 where you can choose to play online, i.e. allow other people to appear in your game. thats all ED is at the moe
@cristigyk: I wonder, how can you use your smartphone having this mentality?
@visanbogdan@cristigyk: You can't compare paying utilities with paying for games. I assume you're from the younger generation used to this new style of marketing for games. I'm old school, used to be able to play a game even if the internet is down or if the server is down. And if after 5 years i decide i want to replay the game, i can do that because i don't have to worry the servers were closed in the meantime.
@visanbogdan@cristigyk: Maybe he doesn't have a smartphone?
@Stebsis@visanbogdan@cristigyk: you're off topic here.
Popping out of a jump, when the star flies up in your face, inside of an Oculus rift is one of the most amazing experiences there is. The star really feels like it's the size it's supposed to be. They are utterly massive. It's almost kinda scary.
@squall_83: Astrophobia just like me.
I never knew I had such a fear of HUGE objects until I got my rift. Stuff like Titans of Space made me feel so uncomfortable.
@squall_83: its pretty common although you wouldn't know it until you used something like oculus rift, it does a good job of making you think whats coming at you can really hurt if it hits you.
i wish they would tighten up these videos. It is an hour long with about 20 minutes of actual content. Having a person demo who knows how to play would be a good start.
Are we even going to get an Elite: Dangerous review, or do you not have enough time because you are too busy advertising Destiny every day on behalf of Activision?
@Sanligo: Probably GameSpot is waiting for "more content", otherwise this game has nothing significant apart of graphics.
@verysalt@Sanligo: graphics arent even any good. You cant even view your ship from a 3rd person camera perspective so you dont even know what it looks like really unless you see another ship of the same type and fly up to it to look at it. its very basic release
Maybe elite don't want to pay for a review from gamespot