Oculus Rift vs. Sony's HMZ-T3Q - CES 2014

Justin Haywald lays down the truth about Sony's VR headset and how it stacks up against the Oculus Rift.

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GameSpot at CES 2014Jeremy Jayne on Google+
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Regional_Accent

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So now that one company has created a head mounted display which tracks the head movement no-one else can?

If once one company had created something no other company could we wouldn't have things like the ipod or 'next-generation' anything.

Sony first released their HMD years ago, and their PS Move (which was in development before the Wii was launched) their current prototype of their headset combines these two - the example shown in the video above is simply a motion device attached to their HMD. There is no 'copying' if there was Sony would be under investigation for copyright infringement. Innovation comes from developing your own ideas from products already about, if you couldn't take inspiration from anything already created we wouldn't evolve

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Regional_Accent

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Edited By Regional_Accent

I'm sure they're not. Everyone would have been working on something like this and it only takes one to make a breakthrough then all can follow on with their own developments. If you didn't get other people producing ideas based around the same thing there would never be any innovation. Imagine if there was only one type of vacuum cleaner, one type of televisions set, one type of car, one type of building.

People take inspiration from other ideas, doesn't mean they're copying. Just like Sony had the PS Move in development before the Wii was launched, I'm sure their production of the HMD's has been leading up to this for a while.

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Regional_Accent

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more like the 80s

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Bellum_Sacrum

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Yet another attempt to cash-in on the VR craze. Will this ever end? Heck, if 3D with all its simplicity failed, this is going to fail even harder.

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deactivated-5b797108c254e

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The Rift seems to be well ahead in every aspect except design (and I'm not going to be wearing those things to look cool anyway) and maybe the weight. The Rift looks really heavy. Has anybody here tried it on yet?

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plasmavegeta

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Edited By plasmavegeta

@Korvus85 The HMZ T3Q is 380 grams, the Oculus is 220 grams, the Oculus looks large but it's 90% air, the device is hollow. The Oculus uses lenses to bend light in order to create a 3D image that your brain perceives the same way you perceive the desk/computer in front of you, it also uses head tracking software to simulate the movements of your head, it has a 110* field of view which simulates your IRL FOV. The HMZ is NOT a virtual reality device, it is a TV screen you can wear on your head, when you put it on it's like looking at a large TV screen 15 feet in front of you, it doesn't have headtracking, it doesn't have lenses that bend light into a 3D image, the two aren't comparable other than that they are both HMDs. Comparing the two is a logical fallacy as they both preform vastly different functions. I tried both at CES, everyone was blown away by the Oculus, the HMZ was a cool TV screen, but when you hear the price it kills the device.

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ecurl143

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Get used to the idea of virtual reality head mounted displays - they are here to stay and I suspect the vast majority of gamers will have invested in an Occulus Rift headset within a year or two easily.

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shreddyz

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Edited By shreddyz

@ecurl143 Your suspicions are probably wrong. "the majority of gamers"? really? If the rift ever comes out $300-$500 is NOT something that will fly off the shelves. lol

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plasmavegeta

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@shreddyz @ecurl143 $300, and you haven't tried the Rift, I've shown the Oculus Rift to literally 100+ people (gamers, little kids, moms, dads, my grandmother), there wasn't a single person who wasn't completely blown away by the experience (I put them into the room of "Blocked In"). I have a dozen friends who couldn't wait for the consumer version after trying it out at my dorm, so they bought a devkit, another 30 are talking about buying it when it comes out. It has to be seen to believe, you have doubts because you haven't tried it.

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Regional_Accent

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@plasmavegeta i've not tried it, i would like to - and i really want one. But $300 for a peripheral is not something i'm considering. For what it adds, yes it's cool and would be good fun, it's not worth that much.

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shreddyz

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@plasmavegeta @shreddyz @ecurl143 that's right I haven't tried it. Neither has the target audience. just because the people you showed it to liked it does not mean they are willing to pay $300+ for it. And even if your friends will buy it doesn't mean a successful product. Price has a lot to do with it and vr is just a novelty right now. and you being in college, you should be using your brains more. no offense.

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rarson

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LOL, look at the video examples of the head tracking latency between the two. The Rift is practically latency-free, fluid, while the Sony headset isn't even close.


I'm not trying to slag Sony's product, I'm just saying that the market for these two devices is completely different. Oculus is going for a "VR" experience; Sony is providing a large personal viewing screen. Rift is for gamers, HMZ is for videophiles. Comparing the two is silly.

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GameFan1983

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@rarson lol and rift's is a cheap knock off from HMZ, even before head tracking update, 9/10 testers at CES voted HMZ over rift.

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billlabowski

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People were saying Sony's version of Oculus was absolute shit. Coupe that with the terrible console hardware present in "next gen" and you have essentially a Virtual Boy. Face it console peasants, the technology is with PC, not your consoles built and designed by the lowest bidder.

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rarson

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Edited By rarson

@billlabowski

1. The HMZ is not Sony's version of the Rift (and by the way, they've been selling HMZ headsets for years now).

2. The HMZ has absolutely nothing to do with the PS4. I'm sure it works with the PS4, because it probably works with anything that outputs via HDMI. But it wasn't designed for gaming, at all.

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Xenro4

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Edited By Xenro4

Dude walking in that cage thing at the end = WIN lol

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deactivated-5b797108c254e

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@Xenro4 That's the Virtuix Omni =) Might be cool if you want to get some exercise done =P


http://www.virtuix.com/

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Restivus

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@Xenro4 Don't laugh, the double-jump sensor is incredibly responsive.

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cratecruncher

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Edited By cratecruncher

It's encouraging to see other firms investing in VR. Let's hope it means faster development and falling prices. I wish Sony only the best but from the sound of things (features/price) they have some catching up to do if they want to compete with Oculus Rift. I really like the styling of this Hmz-123xyz over the Rift but that's about all. They could start with a catchier name. How hard is that? The Sony "VECTOR". There, done. Your welcome Sony.

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Juan1988

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Edited By Juan1988

@cratecruncher You're*. A catchier grammar for you, mein freund!

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kbaily

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I just don't see this catching on. We've been pushing the VR thing since the 90s but once again this is another clunky piece of hardware that most people don't want to buy just like they didn't buy into 3D TVs or the Kinect. Remember we thought Kinect was awesome but then realized it sucked for gaming.

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eddieham13

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Edited By eddieham13

@kbaily This isn't the 90's. Technology has improved since then. Comparing this to a virtual boy is like comparing the Google Nexus 5 to a Motorola DynaTAC.


Kinect is nothing like the Oculus Rift. With the rift you still use a normal controller. The game plays pretty much the same. You just have the monitor on your face. Though because of this the game is much more immersive. Though you will have to use with surround sound or headphones.

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BorgMind00

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@eddieham13 @kbaily Whether you use a normal controller or not will be up to the developers. It is possible to use the Rift in conjunction with the Kinect

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deactivated-58a78a043e9d4

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@BorgMind00 @eddieham13 @kbaily Except you won't know where the Kinect is because you've got a brick on your face. Just kidding, love the Rift.

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realone2005

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Edited By realone2005

They aren't stepping in the arena as Sony already had a 3D/VR headset for PS3 which was the TMZ-H2. This HMZ-T3Q is just the next version.


As for Oculus Rift vs. Sony's HMZ-T3Q from what everyones has been saying at CES2014 the HMZ-T3Q is no way near as good as the Oculus Rift.

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kalipekona

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@realone2005


The TMZ-H2 is not a VR headset. It is a head-mounted display with no motion tracking and a tiny field of view. It isn't suitable for VR or even made for that purpose. It is made to watch movies.


Of course the HMZ-T3Q isn't as good as the Rift. They simply took their head mounted displays for watching movies and slapped an inferior motion tracking component on to it.

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sunbeam4

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don't know if they can make it wireless, but they could work out a better cable management.

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kalipekona

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Edited By kalipekona

The HMZ-T3Q has a tiny field of view and vastly inferior motion tracking. It's just a head mounted display for watching movies, with half-assed motion tracking slapped on. It is also expensive and looks a lot more goofy than the Rift.

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BlackBaldwin

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@kalipekona I was gonna point out that Occulus Rift isn't exactly a fashion trending Icon in itself but from your statement alone your already batting for the OR team so I'd just be wasting my breath on the finer trends of horse feeding bag over your face bit.

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kalipekona

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Edited By kalipekona

@BlackBaldwin @kalipekona


It's true that I think Oculus is bringing the only viable VR headset to market and I don't believe that Sony's head mounted displays are really even VR headsets at all. But it's not because I am biased. If Sony or another comapany came out with a superior VR headset tomorrow I'd be all over that.


I never said that the Rift is some kind of fashion statement or looks amazing. I simply think it looks a lot better than Sony's HMZ-T3Q, which has a horribly goofy design by comparison.

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broly180

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I HEAR SONY PRETTY GAMES MORE THAN Oculus Rift.

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6orange9

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I dont get the pricing of these things. Consider the tech;


Ultra high pixel density displays, check. Been in iPhones for 3 years.


Motion tracking tech, check. Been in smart phones for 7 years.


So, why the telephone number price tags?

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eddieham13

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@6orange9 I don't think you understand the tech involved in this.

Also iPhones don't have a high pixel density in comparison to other smart phones in the market so another example would of been more apt.

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miser_cz

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@6orange9 Yea, exactly, you don´t get it. Please do some research before trying to make conclusions.

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Sefrix

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@6orange9 Right now there is no real competition so that explains the price in the past. Not a lot of people buy it so to make money it's more expensive. Once both devices are actually out, and if more people start buying them then I can see the price dropping.

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BlackBaldwin

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Edited By BlackBaldwin

@Sefrix @6orange9 Like many has said before the VR headset craze has been around for twenty years now but the tech has always been expensive so no normal person could afford it in the past. Heck I remember going to the mall of america and playing a FPS on one when I 13 which was 15 years ago it was a blast but heavy and kinda uncomfortable...