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How Twilight Princess SAVED the Zelda Franchise

While The Legend of Zelda has always been one of Nintendo's top franchises, after The Wind Waker released to GameCube, there were major questions for Nintendo if Zelda would continue to sell. Love it or hate it, Here is how Twilight Princess SAVED the Zelda Franchise.

The Legend of Zelda: Twilight Princess is somewhat controversial in the Zelda fanbase. But, Zelda was starting to struggle before its release. Nintendo was extremely disappointed with how well Zelda sold in both Japan and the West, and after Twilight Princess, the team tried Four Swords Adventure deciding innovations was what gamers were looking for. Unfortunately, it was another massive misstep and failure for Nintendo and Zelda.

So, Eiji Aonuma had a bitter pill to swallow. While he hated the realistic Zelda presentation Nintendo had shown to promote the GameCube, Western reactions had been positive to it. So, he presented a realistic Zelda to Shigeru Miyamoto, and the team went forwards with a more realistic Zelda - hoping this project would succeed. Nintendo doesn't always have the time/money/resources to spend on long development cycles, as revealed by Satoru Iwata, so, hopefully Twilight Princess would succeed. Dave Klein breaks down this story with the help of Manley Reviews.

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How It Saved

How It Saved

Airs Weekly

How It Saved is a show about redemption stories. Host Dave Klein shows how specific games have pulled franchises back from the brink of failure, or reversed the fortunes of entire companies. It is a look behind-the-scenes that shows how creativity, busine