Goodbye, Project Scarlett, Hello Xbox Series X - Exclusive First Look And Interview
Senua's Saga: Hellblade 2 Announced For Xbox Series X At The Game Awards
Red Dead 2 On PS4 Gets PC Exclusive Content
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's
By Peter Brown, Mike Mahardy | @mmahardy, Kallie Plagge | @inkydojikko, and Jean-Luc Seipke on February 22, 2017 at 1:46PM PST
Broadcast live from our studios in San Francisco, join GameSpot every Wednesday at 11AM Pacific for the latest previews, interviews, game demos, giveaways and more.
Please Log In to post.
User Lists: 0
BB/DS = interconnected worldNioh = seperate maps
DS = 26 types of weapons (not including shields), with dual wield options for all weapons (even be lefthanded as a character if you so desire)BB = 15 main hand, 11 trick weapons (including shield), no different types, no dual wieldNioh = 7 types of weapons, 3 stances each, no dual wield (dual swords is a type, not dual wielding two katanas)
BB/DS = equipment loot is scarce, unique weapons, sometimes only available in specific locations, not levelled but upgradable (+1, +2,...), you don't outlevel your gearNioh = equipment loot is abundant, levelled, in 4 different qualities. More Diablo like, but with the possibility to upgrade the level of your gear.
BB/DS/Nioh = about the same fodder difficulty, most bosses can two-shot youBB/DS = some bosses have a steeper learning curve(To be fair I'm only up to Ogress in Nioh, but so far only Muneshige and Yuki-onna had me retry more than 4 times)
DS1/DS2 = slower combatBB/DS3/Nioh = fast combat
DS/BB/Nioh = All equally awesome! ;)
Is everyone drunk in the show? I've been watching segment by segment and its been hilarious.
Bloodborne succeeds in basic memorization skills. NIOH succeeds in skill. There. Hands down, easy cheesy, basic analogy. While DS games and Bloodborne both require skill also, the skill lies in the ability to memorize levels, enemies and how they approach the combat of main enemies. In NIOH, you succeed in actual skill. If you have ZERO skill in NIOH you will hate the game. Period. You will NOT succeed in NIOH using memorization skills. The enemies are designed and coded so that they can do many moves. Many, many more than DS or Bloodborne has ever had. Between the stances, the Ninjitsu, the magic, managing your Ki levels, using Ki pulses and KNOWING when to NOT attack. Your Guardians, your abilities, the hundreds of consumables available to you. Man, NIOH just offers so MUCH MORE than Bloodborne or any DS game has ever given us.
I'd go so far as to say that from this point forward, with NIOH released, FROM SOFTWARE will be paying attention a whole LOT moreso moving on to this game. Undoubtedly.
@naomha1: Kind of late to the party but I would say it's the exact opposite. Don't get me wrong I'm loving Nioh, but it isn't nearly as challenging or engaging as Dark Souls or Bloodborne. I feel like Nioh is difficult for people that just charge in, but if you memorize enemy behavior it's not that hard. Enemies in BB/DS I feel like behave in a more intricate manner, whereas in Nioh the challenge really only exists due to the fact that a lot of enemies can kill you in 3 hits or less. Ever since the the second(actual) mission I've died very few times, and I've beaten every boss first try since. Granted I still have a ways to go, I just began The Falling Snow mission, but I don't find this game nearly as difficult as Dark Souls or Bloodborne.
@naomha1: I don't really agree. You can memorize just as much in Nioh as in DS and BB. In Nioh, just like in BB end DS, the spawns are in the same places and fodder has two to three attack patterns.
Bosses I found so far (last I beat was Ogress), are a lot more difficult in the DS series. In Nioh, I've oneshot several of them on first encounter, and at worst I had to try again about 5 times.
There is also just as much diversity in BB and (mostly)DS, but you need to choose when you start your character. There is much less flipflopping beween light and heavy armoured, pure caster and hardhitting melee.I do love Nioh though!
User Lists: 5
@naomha1: More complexity does not mean that the game is better or more skilled that's totally subjective. There are a lot of different reasons why people love the souls games and for me personally having loads of different special moves is not exactly a high priority. I just love to experience the atmosphere and the sense of discovery, im not a skilled player I just blag my way through it to experience the game.
@naomha1: Unfortunately your analysis makes the assumption that complexity is an indication of superiority. You may indeed prefer an arsenal of special moves but many gamers will be turned off by it. In the end, game companies make games in order to make money and Nioh appeals to a narrow audience, which is great if you're part of that audience, but not so good for developers looking to cash a paycheck.
Close in all the right ways and not different enough to alienate, feels fresh. Great game. The side missions give reason to go back to areas but in different time of day / weather, I like that. Get this game if you like Bloodborne.
"but exactly how much is like is"