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By Jess McDonell | @JessMcDonell and Edmond Tran | @EdmondTran on October 28, 2015 at 2:02PM PDT
GS News Updates are here to keep you up to date with the very latest and greatest in gaming news.
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New games nowadays are expensive and risky.
How much money did GTA5 make in a day again?
Someone tell this guy his pain is like a mosquito farting in the wind.
Boo f'n hoo. Make bucket loads of money. P*** off the PC gaming community. Whine about costs of making games. They really need to be shot while falling to their deaths from a cliff while termites eat through their flesh.
@ECH71: PC is not for gaming
And to them I say, shut the hell up and get back to work.
User Lists: 5
Well then just focus on making good games. Problem Solved.
This is news?...
45 million units shipped. Good Christ. All future economies will feed the giant robots piloted by TakeTwo and Activision's CEO's as their cybernetic, centuries old husks squabble for supremacy.
hmmm. if it is so risky, than why release unfinished games and over that pay extra for DLC which was suppose to come with any game in the first place.
@orbital_eddie: because the big publishers keep pushing for budgets that the market won't bear. If the market did, games would cost $80 - $100 USD and no one would complain about it. Instead they spend hundreds of millions making these games, charge $60 USD and hope players will spend another $20 - $40 on DLC, then blame the consumers when they don't. At least mid-level projects are increasingly coming back en vogue.
To the DLC-mobile!
If you define games solely as productions like a GTA or Final Fantasy, that might be true. But then not every movie has to be the Avengers.
A while ago I was surprised to read there was likelihood of a sequel to John Wick. It seemed like the movie came and went without doing much business but when I looked up the details it turns out the production budget was a modest $20 million and the worldwide gross around $80 million. So it made a nice pile of money and should continue to generate a small stream of net revenue in the home market.
There is plenty of room in the market for lower cost productions that don't seek to push the bleeding edge but just deliver good value for the price.
@epobirs: You're absolutely right. But for huge publishers like Take 2, Activision, etc., investors have to be satisfied, and that means big productions with large payouts. $60 million might be a lot for a small production company, but huge movies and games gross like a billion dollars, which is why you're not going to see a small project like The Blair Witch Project being backed by Warner Brothers (even though it made a ton, it's an exception, not the rule).
tell that to the developers of no mans sky
@grin89: a game nobody has actually played yet. Could turn out to be a disappointing polished turd. I hope not though...
k.... look at naughty dog and rockstar.. they spend a shit load on their games and they make a TON back.. gotta spend money to make money right? the point is stop rushing your god damn games and make them GOOD and you got nothing to worry about mayyyybeee for ONCE try listening to what the customers want in your game instead of doing what you think is right cause now n days developers are pretty stupid and really bad at lying so stop doing what you think is right all the time like day one DLC and putting in patches that just ruin the whole game cuz the 3% of cry babies wanted a nerf...
? computer hardware has gotten cheaper..has software gotten more expensive?...or is it just labour cost is up? over marketing?..or just plain greed?. Don't work in the area so I don't know..but I do know computer hardware are cheaper now than what it use to be. :P
@superbuuman: Put it this way, they won't be satisfied until the console version of GTA can run at 4K resolution and is as detailed as Crysis 3. Basically, perfection, which we're a long way from and why games are so expensive to make.
@superbuuman: On the most basic level, it's just easier to create with less details. I can sculpt a PS2 era character model in an hour or so, but it might take me a few days or more to do a more detailed model that would work on today's systems. Every aspect of development is like this. There are more animations, physics, lighting, effects, etc.
People have to work much harder to make stuff look and feel right on today's hardware. So you can just work with the same small development teams and your games would take even longer to develop, or you hire more people which shortens the development time, but costs you more money.
So yeah, it's mainly about labour. Pay an automotive mechanic to work on your classic car, or just do it yourself because it's a much simpler setup than today's vehicles. Or take a newer car to get worked on. You can't do it yourself, and it will cost more because it's more technical and less mechanics have the knowledge/skill to do so. Exactly the same with development.
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@superbuuman: good point. I think he's probably more specifically and only referring to developing for the AAA next gen slate; cuz yea, the computers they use to do so are a lot cheaper now. Not sure personally about the software - it may be more expensive, esp. since a lot of it is proprietary. Labor-wise, not sure, though could be up. But on your other two points - marketing and plain greed - yeaaaahhh, those are overall wayyyy up I'm sure. ;)
It's only a matter of time for the game industry to become so greedy that all games will only be developed through a kickstarter. Then when it's finished people will still have to pay over 60 dollars for it.
@greenpolyp: There will always be indie games, so you shouldn't worry about that.
@Kaldorei@greenpolyp: Not everyone's into independent games. Low budget / smaller studio takes a huge toll on many aspects of a game.
Is it just me or were games just better in the PS2/N64 era? If making AAA games is so risky I'd rather they just scaled back the graphics and spent the money making a good game.
Wait so making a AAA game is expensive and might not pay off all the time?
Say it isn't so! (que Hall & Oates music) Where can I send my money to help these poor souls out?
@kellian1: YES. Say It Isn't So was one of my favorite songs when it came out in '83. (I was 9 years old and playing Pitfall on Atari.)
So now I'm listening to it on YouTube. Happy times <3
Lots of smaller game companies prove otherwise.
@CaptWaffle: I totally second that. It's almost like he's suggesting he's afraid of them. ;) I like big and small games alike and think there's room for everyone.