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Doom Eternal On Nightmare With No HUD Is The Best (And Worst) Way To Play

In a horrific, gory and violent way, Doom Eternal is a beautiful game. So to properly appreciate the hellish aesthetics, as well as taking on the challenge of Nightmare mode, we got rid of the Doom Slayer's HUD and cranked up the difficulty for the most Doomed way to play the game.

In a horrific, gory and violent way, Doom Eternal is a beautiful game. Of course, it can be difficult to really soak it in when you're leaping around hellscapes tearing demons to pieces and filling them with bullets. So, to help encourage a little more sightseeing so we can properly appreciate the hellish aesthetics, we've done away with the HUD. And, to add a little extra challenge, we're playing o Nightmare mode. Why? Because we want to test our mettle and in the most metal game around.

But also because it's an interesting and different way to play id Software's latest shooter. And it turns out playing this way actually taught me a lot about the game. There are a lot of small touches I hadn’t noticed in my first run through but, without a HUD to rely on, they became crucial to keeping the Doom Slayer alive.

In the above video you can see me struggle against what is an extremely cinematic, but extremely punishing way to experience Doom Eternal.

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Jimminyfixit

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I have an OLED so no HUD is basically the only way to play to avoid burn in :-(

You can change the HUD size and color which is the next best thing to refresh those static pixels. TBH I wish all game developers would adopt an OLED mode with dynamic HUD and add items that can be displayed on user interaction. God of War had this and kept health off the screen unless you were in combat and allowed you to view the map by tapping the touch pad on PS4. It was way more immersive and meant my screen was free of pointless items risking burn-in.

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Crazy_sahara

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Is iron mode enabled? If not then turn the settings back on. 😤😷🤧

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