User Rating: 3.6 | Universal Combat PC
Universal Combat is not much different than the previous games in the Battlecruiser Series - and not much better. Compared to Freelancer and X2 - which are both very good games and highly recommended for fans of space sims - Universal Combat fails in almost every area: The graphics are not up to date, the interface looks awfull, the control scheme is to complicated, the missions are to lenghty and the free-roam mode is straight boring. Derek Smart, controversial designer of the series, surely has great ideas and as the fifth title in his series, he was finally set to deliver on these promises: A gigantic universe where players could do whatever they wanted to, fight on sea, land, in the air or in space. Countless ships, stations, vehicles and planets (on which you can seamlessly land) promise great gameplay, but the result just doesn't play well. Some hardcore-fans of the series can overlook the various issues (see some of the positive reviews), but most gamers won't: The learning curve is just redicilous (without any in-game tutorial) and the vastness of space just makes you feel lonely: Wandering flat planet's surfaces for hours without seeing anyone or anything, exploring empty space or spending days on finding some of the promised featurs really isn't fun for me. So I'am personally very disappointed. Being a fan of space sims for many years, spending much time with X2 at the moment, I was really looking forward to Universal Combat. I wanted to like the game as it was promised to be a new beginning - but as 3000AD failed to deliver on this promise, I failed to like the game at all.