If you're not a platforming expert, or if you have an affection for the genre, you should give this title a whirl.

User Rating: 7.5 | TY the Tasmanian Tiger PS2
Set in the land of Aussies you play as the title character, Ty. Your ancestors were sent to another dimension when protecting some mystic artifacts from a crazy villain who is once again trying to acquire them after being lost for many years and you have to stop him; more or less. The story line feels derived from MadLibs for Game Developers.
"I need a place."
"Australia."
"I need an animal."
"Tiger."
And the rest wrote itself from there.

Although the visuals don't bring anything really new or unique to the table, they are at least pretty to look at. Nice character models with lots of bright colours suits the game quite well.

Another step up is the game-play. You begin the adventure in Rainbow Cliffs. This area acts as your hub to all the other stages. At the beginning, only one section of Rainbow Cliffs is open. Each section has 3 stages. In each stage you complete mission objectives, and in the process earn Thunder Eggs. The Thunder Eggs power a machine that will open portals to boss levels, after which you bring back one of the artifacts. Once you have the artifact, you get a new style of boomerang (your weapon of choice) which will allow you to access new areas and a new set of 3 stages. Then the cycle repeats.

Each stage has a number of items for you collect, the Thunder Eggs being the main type. Each stage has 8 Thunder Eggs. They are acquired occasionally by traversing certain obstacles, but mainly by completing tasks for residents of the level. Once you've done what they need you to do, they'll hand over an egg. Some of the tasks are repeated in each stage such as collect 300 Opals (egg-shaped glowing things), free 5 Bilbels (little caged animals), and beat the clock in a timed race through the level. Because tasks like these are reused they can give a sense of Déjà vu by the time you get half way through the game. Other tasks are a little more varied to help balance that sense of repetition. Because you're given access to 3 levels at a time you can complete the tasks in any order you'd like, and you do not have to complete all of them to proceed in the game.

Thunder eggs are not the only items to be found. You can also find hidden boxes that will unlock art work. There are also 10 golden cogs per stage, and if you collect enough you can unlock new boomerangs to use. Your arsenal of 'rangs include ones to freeze enemies and objects, ones to light them on fire, long ranged, explosive, homing, and more. If you're going for 100% completion of the game (unlock all items, complete all objectives) there should be enough to do in the game to keep most players busy for a little while.

The environments themselves range between forests, deserts, islands with lots of water to swim in, snowy mountains, and a marshland set in the night time. Although these types of landscapes are pretty standard for platforming games the developers fill them up with some interesting design. One stage may have you sliding down waterfalls (in a rail-grinding fashion), while another one has you riding around on a giant bull. The boss levels also mix things up as it will rarely be a matter of simple dodge-and-shoot to take them down. The difficulty level doesn't change all that much from stage to stage. Things do get a little more hectic as you progress, but not to any unmanageable state.

The controls don't leave much room for improvement. They work, and although they can feel a little sensitive at times (especially how quickly the camera pans) you won't find yourself cursing them.

It all makes for an entertaining experience for a range of audiences. Admittedly, those looking for an intense experience can likely pass on this title. Less experienced players should find a decent challenge to be had without things getting frustrating, and general fans of platformer titles that need a fix should enjoy the action, despite a lack of innovation.