Trine is packed full of incredible visuals, fun and physics but falls a little short on gameplay hours

User Rating: 8.5 | Trine PC
I played through Trine in co-op mode with a friend using our PC Xbox360 controllers. While we finished the game on hard in about 7 hours every one of those hours was an absolute pleasure. I would even go as far as saying that the length of the game is acceptable considering how enjoyable it was to play through.

Most of the levels are not overly difficult but what makes them great is the number of options a player has to go through them. You are given three characters with unique abilities. A Worms 2 style "Ninja Rope" shooting rogue, an wizard with "Telekenesis like" abilities and a "meat shield" warrior. You can get over/through/past most areas with either the wizard or rogue however some areas are far easier using a certain character.

Visually Trine is amazing, the scenery is incredible and the character movement is very fluid. There is a certain satisfaction gained from sliding of a surface with your rogue, desperately shooting your grappling hook into the ceiling above seconds before plunging to your death and then swinging across a chasm and kicking an enemy off a ledge! There are a lot of fun moments like this and each player will have one that is unique to them as there are so many ways a player can get through the game.

The only thing that detracts from Trine is its length and the fact that it is a little too easy. I would have liked to see some more really challenging physics based puzzles or a few more "how the hell do I get to that ledge?" moments.

I could not imagine playing this without a gamepad and I seriously recommend it to anyone who is looking at getting this. They did a great job with the gamepad controls and it is a nice game to kick back and relax in your computer chair with (a refreshing change from the FPS/RTS hunchback pose we all know and love).

Here's hoping for more great platformers on PC - thanks Frozenbyte!