The rise of web game platform gave birth to the first batch of successful SLG online games

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Around 2002, the rise of web game platform gave birth to the first batch of successful SLG online games.

Germany, which has the most powerful tradition of board game design, took the lead in developing a Star Wars game called "OGame".

In the game, players can collect resources, build and upgrade buildings, research technology and build fleets to fight against other players, and players can also join alliances. The game basically inherits the 4X SLG design foundation, but has been reasonably simplified and reconstructed to build a prototype of the basic system of multiplayer SLG games.

In 2003, another German company launched a game called Tribal Wars, which gained more popularity with a more graphical interface and medieval settings.

In 2004, Travian, developed by a German university student, separated resources from the former system and introduced three different ethnic groups, thus laying the foundation for this model and achieving greater success.

The basic design frameworks of SLG online games in these web game era are similar. They all change the turn system of stand-alone games to "instant + timing". On the basis of integrating and greatly simplifying the traditional 4X framework on the system framework, they draw lessons from some mature play systems from MMORPG games, especially the social system in their relatively later PvP games.

The main content of the game is the development of urban simulation management and the social play method of highlighting cooperation and conflict, which greatly simplifies the local strategy of individual players, and puts the main challenges on the social and struggle between people, tribes, alliances and alliances, thus establishing the framework prototype of SLG online games.

Moreover, from the follow-up category evolution process, we also continue to see the impact of stand-alone SLG and MMORPG category experience on SLG online games.

SLG online games have gradually grown up in the era of web games, made certain achievements in the market, trained a lot of developers, accumulated a lot of related development technology, and paved the way for the brilliance of the mobile end.