This oddity is an acquired, sometimes bitter, taste, but one that can be enjoyed by a certain audience.

User Rating: 7 | Trauma PC
The adventure game genre is not what it once was. What used to be a popular, sprawling genre has now been reduced to grassroots, independent efforts to save a struggling art form. Trauma represents an interesting take on the adventure game that provides a unique experience that the vast majority of today's video game consumers will abhor, but a certain audience will enjoy.

You play as a woman who has just survived a horrible car crash. While recovering in the hospital ward, you journey through her subconscious mind to unravel details about her past. And stuff.

There are two very fascinating details about this game that make it worth noting. The first is the point-and-click system. The developer (a one-man indie team) decided on a new take on the traditional first person point-and-click style of the adventure game, employing a set of pictures almost virtually floating in space. To move somewhere else, you simply move to another picture. While some may not have liked this, I thought it was a very compelling way to use an often-used system.

The second is the use of mouse symbols. During the course of your adventure, you will uncover symbols that you can use by drawing the symbol shape with your mouse. These symbols range from simply backing up or turning around to lifting large objects or warping reality. These are nifty and add a fantastic flair to the game, and the system is not overly precise, meaning that you do not need to be an artist to draw them.

The game, however, suffers from some problems. The new point-and-click interface, while innovative and neat, is sometimes a little confusing, and it can be quite easy to get lost or to click on a picture that you didn't mean to, sending you in the wrong direction. Also, the puzzles are so easy that one could easily solve them with no help, yet the game does virtually feed you the answers in the form of Polaroid photographs scattered around levels.

However, if you enjoy artsy, odd, creatively innovative adventure games, then you should most definitely give Trauma a chance. The extremely short (only maybe 2 hours at the very most) adventure can make for an enjoyable afternoon.