When I read about Trauma, I thought the traditional point' n' click adventure where you journey into the mind of a car crash victim was an intriguing theme. Experiencing dreams, subjective memories, looking at hidden allegories while trying to understand, piece together a traumatized mind is a great idea - I was instantly reminded of how great was the old adventure "Sanitarium", so I decided to give Trauma a chance. Unfortunately, the game is too ambitious for what it delivers. You don't really piece together anything, you're more an spectator than a player or an explorer. The main character ain't properly explored, you don't get to know her. The game feels unrewarding and, really, is very short. As a game, Trauma isn't awful, but it's lacking. Had some great ideas, but didn't use 'em well.
Indiecade and IGF finalist, TRAUMA, has been on the indie scene's radar for a while now, and has finally been released on Steam. Though you'll likely get an hour or two's worth of play, you'll be rewarded with some surpr... Read Full Review
This title should not even be classified as a game. It look like the work of arts students that try to show the audience a somewhat "different" experience. As a game, it's simply awful. It's just a series of still p... Read Full Review