Have fun wriggling your right thumb in frustration.

User Rating: 6 | Too Human X360
The biggest gripe with Too Human is that it was too ambitious. An action game by nature helplessly forced with elements of the role playing genre, the lack of focus and refinement on either fails to bring out some of the interesting ideas that are buried under this mess of a presentation. The result is a game that is broken, taken far too long to produce (10 years!), yet at the same time, strangely addicting. Playing Too Human is best described as a contradictory experience.

The excellent premise set down by the Norse Mythology, Cyberspace-version no less, was touched yet rarely caressed. Stingy with narratives, its story is incoherent, meshing love, courage and revenge in the least inspired fashion. Before players have the chance to know more about Baldur, the main character with an interesting past, Too Human abruptly ends, shamelessly leading us the way to an unnecessary sequel. Despite the excellent dialogues, it is clear story-telling isn't one of Silicon Knights' strengths.

With the innovative use of the right stick as the main attack button, combat is definitely Too Human's distinguishable factor. The plan works well on paper- with hordes of enemies, players can move the right stick to bounce off and attack enemies from one to another swiftly and quickly. In reality it didn't- combat is clunky, requiring too much directional precision that is consistently let down by the fickle camera angle. Players will too often find themselves lunging in nothingness, an easy target to the overpowered and copious enemies.

Ranged and elemental attacks offer something different to the depressingly lack of monster variety (4 or 5 in total) but it easily unbalances the game, resulting in frequent deaths, itself presenting yet another flaw. While deaths incur no penalty except for the wear and tear of the equipments' durability, players are forced to watch through a 15 seconds cut scene that unexplainably cannot be skipped. Such is but one illustration of the game's poor presentation. Killing enemies result in large number of loots, but the strange naming mechanism of the items and the unintuitive menu interface ensure that any such fun is unwarranted.

The large world in Too Human tempts player with the promise of good o' exploration fun, but it is essentially fleeting- the lifeless environment and the lack of a map for navigation makes doing so a chore. Although voice acting has been done well, the utterly forgettable music makes it even more difficult for players to get into this Norse-inspired world that Too Human desperately crafts.

Too Human may be fun at parts, but the frustration that comes with it makes this a title to be skipped, or at least until a better looting/dungeon crawler comes along. While the use of the right stick is an innovative take on the combat system, its greatest contribution may ultimately be unintended- reminding us of how a game's greatness and the amount of time that went into producing it are not quite correlated.