Chaos Theory has several improvements over its predecessors and as such is a fantastic game.

User Rating: 9.5 | Tom Clancy's Splinter Cell: Chaos Theory PS2
The third game in the Splinter Cell series, Chaos Theory improves over its predecessors - Splinter Cell and Pandora Tomorrow - in almost every department. The controls and gameplay are even better than the previous games and now there are even more ways to kill (or knock out) enemies; grabbing and throwing them over a ledge, or breaking their neck if you're hanging from a pipe. As well as the meter that shows how visible you are, there is now a meter that shows two things - the level of noise you're making, and the level of ambient noise. As long as the former is less than the latter, the enemy can't hear you. The ability to aim your gun around corners has been replaced by the ability to switch sides while aiming, and this works even better. The game takes place in 2007; tensions are high between Japan, China and Korea and of course Sam Fisher has to go to Asia to prevent a war. The plot that I won't spoil anymore is great.

I loved Splinter Cell and Pandora Tomorrow, but if there was one thing I had to gripe about the two was that triggering one too many alarms would result in the mission failing. Happily Chaos Theory got rid of this one complaint - triggering alarms will result in enemies being more cautious and ready for combat, but you won't get kicked out like in the previous two games. In addition to this, alarms aren't triggered if you eliminate all the NPCs.

A knife has been added to Sam's arsenal for breaking locks and killing enemies. Sam can attack enemies melee-wise from any direction in this game (in the previous games, he could only knock them out from behind) thanks to the fact that this game uses ragdoll physics. You can choose between knocking enemies out or killing them when you grab them from behind.

You can choose one of three kits - a stealth kit, an assault kit and a 'Redding's Recommended' kit which chooses the equipment best suited for the mission. The pistol has an OCP now which lets you disable electronic surveillance equipment like cameras. The rifle can have attachments like shotgun, launcher or sniper rifle. The launcher has equipment like sticky shockers, airfoil rounds and sticky cameras. There are also grenades like frag grenades and gas grenades, although if you know what Splinter Cell is about (I'll give you a hint - guns are more useful for shooting out lights than for shooting people) you probably won't use them that much.

And if all that wasn't enough, this game also has great multiplayer. There is co-op for two players, vs mode with two new modes (disk hunt and deathmatch), and the Spies vs. Mercenaries mode returns from Pandora Tomorrow with many improvements. The co-op is seven tie-in missions to the game's main story for two players and if you can get another competitive Splinter Cell player with you, it's great fun.

In short, Splinter Cell: Chaos Theory rocks. There are enough improvements and new modes to choke a cat, and after finishing the main story there's still the co-op and multiplayer to go through. It's pretty easy to imagine someone going through the single player campaign more than once if not many times more than that as well, and the soundtrack by Amon Tobin is awesome. Anyone looking for a good stealth action game can't go wrong with this one.