Game is confusin but a visual masterpiece

User Rating: 7 | Tom Clancy's Ghost Recon: Breakpoint PC

First of all, lets not put aside that visually this is probably one of the most stunning game ever created. I run it in 5k at Ultra and gosh does it ever not dissapoint. I could just live in the game and watch sunsets endlessly, so beautiful.

The map is HUGE, and the island varied.

It has the best map of all time, beaches, mountains and diversed forest, just wow!

Kudos to Ubisoft for pushing the enveloppe once again with cutting edge new features like injuries etc..

We do like you guys at Ubisoft for pushing the enveloppe, dont ever stop doing it even though sometimes people react negatively to change.

I recently played the newest Borderlands and did not make it far, there was zero evolution from the last game and it felt like I was playing a game from the 2000's. The constant look for loot is absolutely terrible, maybe aimed for kids?

I guess Ubisoft made me picky, I need customizations now more than ever and that's a great thing.

THE BAD:

Game is confusing as hell. I had to get a friend who played 80 hours to teach me how to play.

I also find myself all over the map, I dont usually fast travel in games, its one of my rules.

But in Breakpoint i'm fast traveling like every few minutes to reach the missions. I miss Wildlands where we could just clear a province at a time, it was much more enjoyable.

I also dont like that the heal button is mixed with the grenade, makes it sloppy to be quick at either.

I also miss my AI teamate, I play solo most of the time and its a pain to not have anyone to revive me.

Please bring them back asap!!

Also dont like to have to gather ammo all the time and new gear.

Miss how in Wildlands we didn't have to constantly look for gear and ammo.

I like to get my fav gun and stick with it. I guess you can do that with blueprints but you still have ton constantly re-make the same gun.. ugh.. annoying.

Overhall a masterpiece of a game with just a few flaws that could be remedied.