Like the previous entry, this one is also clunky but gives more tidbits on the esoteric tech in the story.

User Rating: 6 | To the Moon: Sigmund Minisode 2 PC

INTRO:

The story in To The Moon was continued in two subsequent narrative entries. This review is about the second.

Where the first focused on answering some questions about the controversy on the use of the memory alteration technology, the second one answers other kinds of questions, specifically about how prolific the tech is and any adversity from its usage.

There is another company that lets people die having lived false lives.
There is another company that lets people die having lived false lives.

PREMISE:

The game appears to immediately take place after the previous “mini-sode”. It is late evening, and most of the employees are leaving for the holidays.

Then, the after-hours intrigues begin. One of the employees is shown to have a secret fascination with his own company’s technology.

Other important revelations include the mention of Sigmund Corp’s competitor, strongly suggesting that the esoteric technology is more widespread than presumed.

Finally, there are tidbits that imply possible side-effects of using the memory alteration tech, or something altogether sinister.

To elaborate more would be giving away spoilers, of course.

EVEN LESS GAMEPLAY:

This time around, there is even less gameplay. There is a moment in which one of the player characters holds a broom, which is likely a reference to Anodyne. Ultimately, this scenario ends in a humorous moment, which perhaps should have been expected from this player character.

STILL CLUNKY DIALOGUE TEXT:

The previous “mini-sode” has noticeable stuttering when dialogue text is displayed. This problem is in this one too, and is even more prominent because most of the characters move as they talk.

That the “mini-sodes” remain problematic while To The Moon has been rebuilt to mitigate this problem can be head-shaking.

MUSIC:

The music is noticeably more melancholic in this one, which is perhaps fitting because almost everyone at the company building is getting ready to leave each other for holidaying with their family.

More ominous tracks play later, when secret going-ons are revealed together with possible mental complications that the player characters are having.

SUMMARY:

Again, like the previous entry, this one is available to anyone who has the license for To The Moon. Its technical reliability at showing dialogue is just as bad as the previous one. However, if the follower of this series could stomach the stuttering, there are quite a few questions that get answered and more questions to be asked from this one.

Oh-ho, this is a poke at the privileges of being the player character of a video game – or it might be implying something surreal and unseemly.
Oh-ho, this is a poke at the privileges of being the player character of a video game – or it might be implying something surreal and unseemly.