Freebird’s To The Moon was perhaps best known for its tear-jerking story about a dying man wanting to die having lived a deliberate lie. However, the backstory of the setting is not explored much, especially how the obviously controversial technology that Sigmund Corps uses was somehow made legal for commercial use.
This “mini-sode” answers some questions, in addition to introducing new characters.
The game takes place shortly after the end of the first game. However, it is unclear whether it takes place after the post-credits scene, or before (likely before). The seeming discrepancy would be noticeable to observant players.
That said, the story takes place in one of Sigmund Corp’s buildings, specifically the one where the two player characters of To The Moon work. It is the holidays, and they are having a party at the office.
Why exactly they are having a party at the workplace instead of with other people who are not their colleagues is not clear. However, it would show that they are close-knit people, and that employees are officially organized in pairs. Curiously, most of the paired employees are of opposite genders.
The festiveness of their party is unfortunately marred by a protest of considerable turnout. This is an obvious sign that not everyone approves of Sigmund Corp’s business, which is to expected when it involves something as alarmingly esoteric as memory alteration. More importantly, this answers some questions that followers have had ever since they heard about the premise’s use of such technology.
This is a very short story, but one entry in the Sigmund series (that debuted with To The Moon) that is no less important because it highlights the doubts that some of the employees have about their company’s business.
MOSTLY THE SAME CONTROLS:
All of the control inputs in To The Moon have been reused wholesale for this one, for better or worse. For example, the player can expect occasional failure on the part of the mouse cursor to change icons when hovering over contextual objects.
TECHNICAL STRAIN OF SHOWING TEXT:
Observant players may have noticed that the display of text sometimes causes the game to stutter a bit in To The Moon. The same problem occurs in this entry, and to a worse degree. This is mainly due to the longer texts that are used in the dialogues.
Apparently, To The Moon had benefited from a patch that was developed years later, specifically after Freebird Games has figured out how to mostly prevent the same problem from happening in the sequel. Unfortunately, this mini-entry and the one after will not have the same benefit because they are one-off builds.
Some minutes into the game, the player is introduced to a silly maze game that, in the narrative, has been designed by one of the player characters. It makes many references to the story in To The Moon in a rather light-hearted manner.
Players with a cynical bent would likely perceive this as a response of sorts to the criticisms levelled at the first game, namely its lack of gameplay complexity when it is made using an engine that is meant for gameplay.
This entry in the Sigmund series is available to anyone that has a license for To The Moon. It is noticeably clunky, more so than To The Moon was. However, if any fan of To The Moon wants to know more of the narrative behind Sigmund Corp and its esoteric technology, this is a worthwhile half-an-hour experience.