Threadspace: hyperbol is a new genre combining both FPS and strategy elements into a polished game...

User Rating: 8.9 | ThreadSpace: Hyperbol PC
Threadspace: hyperbol is a new genre combining both FPS and strategy elements into a polished game that should not be overlooked by anyone. The gameplay is amazing, its a new genre that anyone who plays will most likely be addicted, due to the countless amount of strategies very fun physics, and trying to out think your opponents. The gameplay involves spawning in, deploying a "production station" and moving around the field and blowing up your enemies with 6 different modules. There are 3 offensive modules, 2 defensive modules, and 1 support module. You can build more of one module to hold more of it and build faster using it. One module that you build can become level 2, which allows you to build much more powerful projectiles of a certain type. A level 2 hyperbol will now have tendrils that deal out damage to nearby objects as it moves. A level 2 tactical detonable bomb will then have an aftershock that will deal AoE damage to all nearby units, which can require you to build your self-defenses farther away from yourself, or pay the death price. Your ship has 16 stats that can be changed with parts bought over Starport, Threadspace's online community. As one stat is changed, another is affected such as if you increase projectile speed, projectile damage is lowered. These parts help your ship specialize in one general area, projectiles, AoE, Engines, ETC. More parts are unlocked as your faction captures more areas in the Threadspace galaxy by winning objective type maps. These parts can also be bought off the black market but at a much higher price (5 times as much).

Forms are another object that can be bought from starport. Forms are like power-ups that boost certain stats such as engine recharge and firepower.
There are also 3 special forms, deflectile, repair, and stealth. Deflectile allows your shots to bounce off objects up to 3 times. Repair for creates a repair area around you that will repair nearby objects that belong to your team. Stealth turns your ship invisible but at a significant loss in engine power, projectile power, and projectile build-rate. Your projectiles can be spun and redirected to hit opponents around corners. You can also deploy repulsors to create artificial gravity that will push objects that get within its AoE, or create a black hole that will eat up any projectile that gets caught in its AoE. The repulsor can also be inverted using a scrambler and it will pull objects into its center of gravity, and the black hole be destroyed using a disrupter. This game has an immense amount of stratagy that requires a lot of timing, skill, and concentration, which causes a steep learning curve of 1-2 hours and a lot more time to learn the best ways and techniques of using each module.

Games can be as large as 16 players, 8v8 in team elimination and Objective and deathmatch and arena holding 8 players as a default. This game can require teamwork in order to take out the opponent's team or finish your objectives. Overall, this game is great for people looking for an FPS game that requires strategy and reflexes to become a great player.