The dumbest idea for a game ever has made to gameboy, and is mildly fun.
Basically, you are a city slicker who has moved to the rural area of the Sim world. You walk up to your farmer uncle. He opens his mouth and makes noise without an attempt to make words. You seem to magically know what he said. Now he shuffles through his pocket. He has a flashlight, some food, a couch, and then he whips out his wrench or crowbar or something and gives it to you. Now when you go and talk to him, your eyes zoom in on his face and the backgrond behind his face is blue and moving. Now you can pick from an assorted set of sentences that just seem to be in your head that you think will please this fellow. Eventually you seem to befriend him. You fix his tractor and he lets you live in his barn. You think "You cheap lazy home hogging son of a cowchip!" But you say, "Dafdvcgfafs" which is simlish for "Thanks. I'll get to it." Now you have access to some of the town. You can shop, befriend more people, walk around at random, interact with just about anything, and attend to your persons "needs". Needs are whatever your person needs to keep up in order to talk with people and not pass out. These are simple things like Hygene, Bladder, Entertainment, Homesickness, Sleep, that sort of stuff. Most of these will put you in a bad mood if they are low enough. The lower they are, the harder it is to get people to like you. People like you less when you don't talk to them everyday. You can also shop at multiple different stores and the stores' stock will change every day. You can accept multiple different jobs to get money, and when do good enough, your rank will go up in that job and will get you more money. Every character you converse with has different conversing options and likes different things, so you need to think about what you're saying before you say it to get people to befriend you. You'll get many different objectives and goals including getting certain skills high enough, fetching stuff for people, convincing people to do things, stopping crimes, and so on and so forth. At the very beginning of the game, you must distribute stats to certain areas of your characters aspect. This will stick, so get it right. These include things like ( I don't know the exact names, but these are the gysts) cleanliness, boredom, patience, that sort of stuff. How much you add to a stat will make you clean or messy, patient or impatient, smart or stupid, etc. These make being friends with certain characters easier and others harder. There's a good deal of things to do, spend money on, and talk to. The amount of items that you can interact with is pretty big for gameboy, and the descriptions are usually funny. Surprisingly, this game brings a lot of satisfaction from having the expensive stuff. You'll be ecstatic to bring home your very own: arcade machine, tv, lamp, couch, toilet, rocket ship, mummy, guillotine, and robot monkey servant. Plus, the amount of items that there are for each category is big enough to make you really think about whether to spend or save. This game isn't the kind that is fun to get 100% on. All you need to do is get max friendship with every character. Hard to do, no happiness comes from it whatsoever.
The sound for most areas of the game has only one repeating theme that starts again about every 7 seconds. The Simlish language is just random letters. Imagine someone opening there mouth and using there vocal cords without using there tongue. It will come out as a sort of aaslafassala, varying depending on see ya, hi, or yes or no. So.... yup.
The graphics are about as good as it gets for gameboy. Not sweet, but not an eyeswore like most GBA games.
The replay value is mild. It's fun to just play, but the simplicity is enough for a while.
Overall, the Sims pleases in an area where most don't. The Gameboy Advance. It's more of a game you pick up because it's funny and good for waiting for a computer page to load rather than an actual sit down and play game. Since you can save anywhere, it's great for quick little snaps of gameplay. It makes for a strange yet enjoyable experience, no matter how pointless it seems to be. 8 out of 10.