In 1998, Nintendo was on top of the video game world. They had just revolutionized the way adventure dungeon action games were played with the impressive epic game that was "The Legend of Zelda: Ocarina of Time," with its perfectly designed dungeons, top-notch graphics, great music, excellent controls, perfect challenge, and gaining the distinction of being called the greatest video game of the 64 bit generation. So everyone's response after this accomplishment was: "Top THAT." But of course, this task was MUCH easier said than done. Once the Nintendo Gamecube debuted, everyone expected a super-realistic looking game that would show off Link, Zelda, and Ganondorf in 128 bit glory. What they got was "The Legend of Zelda: The Wind Waker," which threw EVERYBODY for a loop with its cartoon-like graphics. While that game divided critics and players alike purely because of the way it looked, it became imperative for Nintendo that the next "Zelda" game for the Nintendo Gamecube had to WOW everybody with the best graphics that could possibly be found on the Nintendo Gamecube. And at the very end of the Nintendo Gamecube's life-cycle, Nintendo brought out a game that had been five years in the making, and millions of man (and woman) hours in the making. On the graphics front, "The Legend of Zelda: Twilight Princess" is by FAR the best looking game in the entire Nintendo Gamecube library, and the music and sound effects are top-notch as always. While the story itself is of a really great caliber, as one would expect from a game belonging to "The Legend of Zelda" series, what keeps this game from being perfect is the INSANE amount of difficulty found in certain places throughout the game. It seems like in EVERY single "Zelda" game, the water-based temple is ALWAYS a humongous PAIN in the NECK to figure out, and is once again the case in this game. Not to mention, that unlike past "Zelda" games, were you almost ALWAYS have at LEAST a cryptic hint as to where to go or what to do next, this "Zelda" game almost NEVER even gives you the luxury of THAT! While this tactic worked for "The Legend of Zelda: Majora's Mask," it sadly doesn't work for a game THIS big and THIS expansive! But as far as controls go, the Nintendo Gamecube version is probably VASTLY superior to the Nintendo Wii version, it just feels more natural to play a "Zelda" game with traditional controls. So if you're going to play "The Legend of Zelda: Twilight Princess," I would definitely recommend the Nintendo Gamecube version. It feels perfect for playing the final great game the Nintendo Gamecube has to offer.