Encouraging exploration in a fun world make this a solid entry to the Zelda series, despite a minor control issue.

User Rating: 9 | The Legend of Zelda: The Minish Cap GBA
As a longtime fan of the older 2D Zeldas, notably The Legend of Zelda for NES and A Link to the Past for SNES, I have been pleasantly surprised with the latest entry to the series, which is likely both the last GBA Zelda game and the last 2D Zelda game, as some have mentioned. The graphical style does a good job of incorporating the animated look introduced in The Wind Waker, which is well-suited to the GBA. There is a lot of interaction with NPCs in the game, and the dialogue is well-written and meshes very well with the loose, fun, laid-back nature of the game. There is definitely a lot to do in Minish Cap, as the game starts off at a brisk pace and never really lets up. Minish Cap is very well-suited to portable play, thanks to the simple and effective gameplay gimmick that steers you in the right direction when you load a game. This element makes the game very easy to pick up right where you left off, and makes a seamless adjustment to where you left off. the only drawback I have found is in the controls, specifically when playing the Minish Cap on the Game Boy Player through the Gamecube. The action button, forever assigned to R, should be assignable to A, the primary action button from othe Zelda titles, including Ocarina of Time and Wind Waker. Though you can switch L/R to y/x on the gamecube controller, the simple customization option to have the action button as A would have gone a long way towards a more intuitive control scheme for longtime Zelda fans.