Majora's Mask - - A game in which at first sight, seems cool, and original. As people progress through the game, they realize they only have three days in-game (seventy-two minutes in real life) which is actually plenty considering the fact you can go back in time. And, you can slow time down which gives you a grand total of one-hundred and fourty-four minutes (that's a whopping two hours!) to get whatever needs to be done, done. Then you restart your time.
Now, onto the actual game itself.
This game was a sequel to one of the most innovating video games ever, The Legend of Zelda: Ocarina of Time, which was obviously also a dark game considering the land is destroyed and people have been killed and turned into re-deads, ect.
Ocarina of Time was set in a huge world to explore, which lead to many things to do, many items to get, and many temples to explore.
Also, the combat system was amazing.
Majora's Mask was obviously meant to top this and try to create something better, but the Nintendo team obviously already knew it would be virtually impossible to top such an amazing game. So, they went for different aspects to focus on, such as your character itself, other characters, a new world, a new story, and a new goal.
Also, something that Majora's Mask has that no other Zelda game has: Many sidequests. This is where most people fall flat on their face and say, "This is a waste of time. I can't do this. This game sucks." These people are usually the ones who don't really study the game, don't really read the dialogue, and whose only goal is to beat the game so they can put it on their "Beat" list.
When studied, the true beauty of this game is realized. If you simply read the dialogue, study what character's do, study their facial expressions, study their personality, what they want, what they do, and what they will do, you'll slowly understand how to progress further into the game and understand what to do. Which, after you do it, you feel greatly accomplished, which is a great sense that many people miss out on.
The overall atmosphere of the game is dark, twisted, mysterious scenery as I mention earlier, with the areas before every temple are basically set the same: The area has been utterly destroyed, and the inhabitants there are dying or are already dead, and you have to save them by destroying the cause of it.
The music is usually ignored and unrealized in this game, because people don't pay attention to it. They go to the area before every temple and go "Wow, this was the same as the last. Stupid." When it is true, it is, but composed differently with different instruments and the such to set the given area. And that music is also hinted at the last boss, which is also something to notice.
What really catches my eye at this game is, not the music, graphics, gameplay, the overall world, or anything of the sort. It's the story, and the characters. The moon is a huge ferocious ball whose face you'll always remember, skull kid is a lonely boy who uses the mask to be noticed and to cast revenge, the happy mask salesman is, well, very strange and twisted, some characters are nice, some are self-centered, some are grumpy, some are classy...
While all this processes through your head, once you get to the first spirit you play the song of healing for, and when you watch the scene, you will realize how amazing this game is. You will understand why this IS one of, if not, the best games ever.
I'll wrap this up and stop my rambling about it's genius now. Play this game, whether it's on the Gamecube, Nintendo 64, or even on an emulator, play it, absorb it, and love it. This game IS simply amazing.