It was good for its time, but bad by today's standards.

User Rating: 7 | Kage no Densetsu NES
The Legend of Kage was a fun-to-play game at its time. I remember myself playing it from time to time back when I was a kid. From 7 year old to 10 year old, I just kept on coming back to it at times, but with all those above 80 hours of my replay experience with it, I'd say I still dedicated more of my time to other better games.

It was a game where a WuXia (Chinese reference for ancient sword men or women who have Kung-Fu) character tried to save his wife kidnapped by bad guys. As an old-school side-scroller, this game featured very artistic visuals and solid (like... real solid you know) animation, which made it look and feel quite outstanding.

On the 1st level you find yourself battling casual enemies in the forest. Both you and the enemies have the ability to jump excessively high and far. And what you have in your hands are a short sword and countless shurikens (A shuriken is like a mini cross blade). Enemies jump around you and throw shurikens at you as well, but when you're swinging the short sword, all the shurikens can be blocked. So if you keep on doing so, you'll be literally safe. But it's harder to kill your opponent with this short sword because they have a much longer sword that can block your attack. But if you move around to the back of that opponent, you can wreck him down in the neck. While throwing your shurikens, you might be instantly killed by the enemies since you're vulnerable that way, but you find it more efficient to kill them. Sometimes you might encounter a special enemy who throws a big crystal ball at you and that would instantly kill you in any situation - even if you try blocking it with your short sword. So when this happens, you'd better dodge it quickly, by jumping or quickly moving away.

Apart from those combat design, the game also allows you to climb up a tree. You can jump from tree branch to tree branch, be them the branches on the same tree or different trees whatsoever. So the "platforming" part looks and feels magnificent for such an old game too.

When you reach the second level, you'll find yourself walking along the water. There're no more trees for you to go up to higher positions, so there you only fight on the ground or just jump down a "storey" into the water. When you fight on the "ground level", you'd notice that it gets easy to be killed by enemies from the under water, because when they swing their blade, your feet are left vulnerable from where they attack you. So you'd be much safer if you go the water way, but then again, you go much more slowly down there.

When you reach the 3rd level, there're some columns and racks where you can platform between. And there you'll fight your way up to the top floor.

After you've beaten all 3 levels, there'll be a boss waiting in the forest for you. There're no casual enemies but just you two down there. He'll sometimes throw a crystal ball to you, but that doesn't tend to happen often. The fight is a little bit "buggy" or more of a random kind if you use your sword, since if you do it that way you'd be killed sometimes for no obvious reason that you're capable of telling. So throwing shurikens are more reliable here, but then again, you might sometimes kill the boss just by one throwing... Then you'd be disappointed by the simplicity that boss fight has to offer I guess.

When you've beaten that boss, then something repetitive would happen. That is to say, you've got to beat the former three levels again and kill a boss again! And let's call this "three-levels-and-one-boss" thing a stage. The only difference in this stage is that it takes place in autumn instead of spring that was prior to the stage. And the boss looks different too, but the way you deal with him is the same. After the 2nd stage is beaten, you'll have to deal with the 3rd stage and the 3rd boss, during the winter of course. After all this has been done, you're welcome to embrace your wife now.

But just like many old games, once you've played it one playthrough, it'll offer you another. And there're countless playthroughs for you as long as you can stand the increasing difficulty and repetition.

So, in a word, the game's got a quite simple design and unreliable combat-judgement system. But it's still worth your one playthrough anyway for the feel it delivers.