First Impressions...

User Rating: 6.5 | The Last Remnant X360
Well, with all the hype surrounding The Last Remnant, I set out to give the largest Square Enix title to hit the XBOX 360 a go.

The game is packaged well, with a 41-page user manual, two DVD discs, and a complimentary poster.

Upon loading the game, it briefed into a quick title screen. Upon selecting "New Game" I was treated to a Config menu, after which I was set on my way into the game world.

The initial cutscene immediately set into motion. The graphics are unique, very crisp at some spots, blurred in others. I noticed the cutscene stuttered a bit during the first 10 seconds of play, but seemed to smooth out a bit afterwards. The character profile and appearance was well done, far more detailed than other RPGs. The first battle came quickly after further video. I was a bit taken aback but the rash and vulgar drop in framerate during this portion. The graphical intensity of this game is immediately obvious, with highly detailed and colorful character models and scenery. Upon completing the first serving of gameplay, I was treated to further cutscenes, short, but all interrupted by a full-sized loading screen.

Being a bit disappointed at the performance and plethora of loading interruptions, I decided to load the game to the XBOX HDD, to try to squeak out a bit more performance. This was the first time any 360 titled compelled me to do so-- all other titles have seemingly run fine direct from disc.

After which, the game seemed a bit better, but I still was rudely aware of the blatant texture loading when entering new scenes or camera angles. I daresay this title may be exceeding the 360's rendering capabilities at the higher HD resolutions. I personally am running at 720p. I hate to guess how it performs at a full 1080p.

Overall, the storyline and attention to detail is a 10/10, but obvious flaws in the graphical presentation in the form of stuttering, low framerates, texture loading, and persistent loading screens weighs heavily against it. I've also noticed some choppy model animation at points, but I think this stands out more so in stark contrast to the typically fluid motions of the characters otherwise. The tutorials are strange and feel unnatural, and there are sections of the game where no indication of "what's next" are presented. I only hope as the game progresses the storyline succeeds where the technical shortcomings have held it back, making it an enjoyable overall purchase.