Skyrim is here to absorb the Bethesdaddict, Boros, into a world of dragons.

User Rating: 9 | The Elder Scrolls V: Skyrim X360
Boros here with yet another Bethesda game I really enjoy. I don't even really plan it that way, but it seems Bethesda and Rockstar have the monopoly on "do whatever the hell you want" games. Here's The Elder Scroll's V: Skyrim, which is yet another glitch fest with a flimsy story, but really fun gameplay, and tons of side quests. With all of it's problems, and there's a ton of them, it still comes through the muck to be a great game.

The story of Skyrim almost comes across as half-assed. The main quest is stopping Alduin, the dragon, from taking over the world. I suppose if you want to be picky, there is another main quest, but it's a little uninteresting due to the fact that it's choosing a side in a war where both sides are equally dicks. Not much different that in real life, so I can't really fault it on that front, but it feels strange picking between religious freedom or racial freedom. That's what the choice boils down to, because the Empire made it illegal to worship a hero named Talos, but the rebellion that spawned from the banning of Talos is full of racists, bent on filling Skyrim with nothing but Nords. So, honestly, there's only one real story that feels like an actual hero's quest, which is stopping the dragon takeover.

The reason why I say that the story is half assed is that it can be beat in about 20 minutes heading straight for it. SPOILER WARNING: Basically, you almost get your head cut off, before Godzilla attacks, so you have to escape the town. Then, some people in a town tell you to go to Whiterun, and when you get there, people find you who call themselves the Blades, and then you do a mission for them, then they tell you to go to these old geizers up on a mountain so they can teach you a mystic shout which can smite dragons. The old geizers don't know the shout but they tell you that the elder scroll would help you learn it, so you go through a temple to get the scroll, take it back to the mountain, read it, and look back in time to learn the shout. Then you go to Valhalla... Strange. Anyway, that's where Alduin was eating souls to regain strength, and you kill him. That's pretty much it. There's a bunch of backstory talk as well, but that's the main story. It would be possible to beat it in 20 minutes from the start button. Paying $60 for a game that really only lasts 20 minutes would be total bulls#!t. SPOILER OVER. But as is the case with most other Bethesda time wasters, the story isn't the main focus here.

The main focus is with the gameplay and the side missions. The gameplay is simular to Fallout: New Vegas, but in a mideval setting, so there's no gernade machineguns, or gatling lasers, but archers, and swords. There's also actual magic in this game, which I think is a nice touch. For those who aren't aware of Fallout's gameplay, it's simply a semi-slow paced first person shooter which has a go and do whatever mindset. Skyrim is just that without the shooter part.

The side missions are fun and where the focus of the game is, because without them, I'd feel like I was running around doing nothing. Kind of like I'm doing right now. However, some of the more interesting side missions seem to be plagued by the games biggest flaw.

Hoo, man! Is this game glitchy! Occasially falling through the scenery is one glitch that often results in a restart. People you have to talk to refusing to talk, and people repeating the same lines over and over in an endless loop in story missions are also common. Remember when I said that the story could be beaten in 20 minutes? Well, maybe more like an hour, but the bulk of that hour is compensating for glitches, and for restarts. My worst one is a glitch that won't let me talk to an abyss that's directly in the way after talking to a crazy guy in an iceburg. Apparently, talking to the abyss is the only way out of the iceburg, but it just sits there and does nothing, so I have to reload a save. To this day, I haven't found a way around this glitch. The game also has a bad problem in freezing up, making you have to reset the system when it loads anything stressful, like a fight with one guy in an empty room.

All in all, though, Skyrim is a good game. Damned good! It has it's problems like all games, but for what it's worth, I'm very glad I played it. Especially since my introduction to the elder scroll's series was Oblivion. Which is a game I didn't like very much, but I'm glad I gave Skyrim a chance. It just goes to show that series can improve over time, and maybe people can too. ...... Yeah, right. Game developers just want your money, and very rarely there's a diamond in a mountain of s#!t shat out by developers from year to year. Back to the point, Skyrim is worth playing for any lovers of fantasy RPG's. I suppose if you don't like fantasy RPG's, then you can skip over this title to go have sex with people, instead.