Why oh why is Malkoran at the end of the quest The Break of Dawn so unbelievably hard? He can finish me with two frost spells - I'm using a two-handed tank type character and just can't get close to him. It seems like really poor level design tbh as I waltzed to the end of this quest without any trouble at all and suddenly the difficulty jumps to a ridiculous level.
Shouldn't the enemies on the lead up to a quest boss give some type of indication as to the difficulty of the boss? It wouldn't be so bad - but they've designed the fight with Malkoran so that the door locks behind you. It's like the level design gives no indication as to the incredible challenge you're about to face and then rubs salt into the wound by locking the door behind you. Sometimes I love this game and othertimes I want to smash my massive forehead right through my Xbox.