The Elder Scrolls III: Morrowind is the game that truly lived up to the phrase 'Epic Games.'
While that may have been a bit long winded, I believe that I got my point across-there isn't much you can't do in Morrowind. The main quest is wonderful, full of a few twists and turns, and yet you can't just expect to run through it in a few hours, and even if you are able to complete it extremely fast, you won't have understood a greater part of it. There are over ten different 'factions' or 'guilds' you can join, which each have a set quest line for you to do, with a few different paths for each. You're able to create your own house in some, even.
Several people complain about the combat system, saying things like 'OMG WTF I slash guys with my sword and they don't even get hurt.' Morrowind uses a more traditional combat system, more like the ones used in 'Pen and Paper' role-plays, such as Dungeons and Dragons. This means that you're probably not going to be able to take on a creature way above your level (on normal difficulty), seeing as how you're not even going to be able to hit him, and even when you do for minimal damage.
While the graphics may be very outdated by now, back at the time they were wonderful considering how large and interactive the world is. Yes, I would like to see a few rough ends smoothed up, but other than that I'm still just fine with the way the graphics are.
The music in the game is probably some of my favorite, if not my favorite video game music, only on par with HALO. The music has an epic sound to it, and it makes you feel like you're actually doing something, and changing the outcome of this world.
The expansion packs? Both are 100% worth it. Bloodmoon opens up a fairly large sized island off the North West coast, which has another intriguing main quest line and several side quests for you to do, including a large quest chain in which you actually help create a small town, called Raven's Rock. Tribunal, on the other hand, is a bit more connected to the 'Morrowind Main Quest,' then Bloodmoon, since it centers around the other two gods of the common Morrowind Pantheon. Tribunal unlocks the capital of Morrowind, which adds several more options for you. You're able to buy 'pack rats' to carry some stuff for you, and you can tell them to stay in a certain place to act as a stationary bank for you.
One of my biggest and only complaints about Morrowind came only after the Xbox 360 came out. It's that it isn't backwards compatible, meaning you won't be enjoying the experience unless you own an original Xbox. I've been waiting for over a year now for Microsoft to make a patch that allows Morrowind to be playable, but I guess they assume everybody is all caught up in Oblivion which is a great game by all means, but doesn't contain the epic flavor of Morrowind. Morrowind is available on the PC also; the PC version is just as good, and has several patches and player created mods available for download which can truly enhance your experience.
So, what I guess I've been wanting to say this whole entire review is that Morrowind puts the 'epic' in video games. It's still my favorite game out in the market as of now, and is by no means easy (unless of course you change the difficulty to easy, which, in my experience, lessens the fun factor of the game. However, for more casual players who just want to go hack and slash a few guards in town, this is the ultimate setting), and you won't just beat the main quest in a day then say 'What now?', because in Morrowind, there's always something more to do.