Turtle Power

User Rating: 9 | Teenage Mutant Ninja Turtles 2: The Manhattan Project NES
Yeah I myself am a Turtles fan, I love the cartoon show (both the old and the revival version), had fun playing with the toys, love the graphic comic book series (currently active) this whole phinominon was based on in the first place, but most of all I always had fun with the video games. This game of course is one of my favorates in this not just sucessful comic book to video game addaption but favorate beat em up series ever.

The plot is like any other TMNT plot you typical comic book plot where as usual Krang and Shredder are up to no good, they want to take over New York but first their going to conquer a section of it by rasing it up from the ground which is as you guessed manhattan. Along the way Shredder as usual kidnapped April (she always seems to be a target for danger, from the amount of times he kidnapped her I'm can't help but wonder if there is some sort of Stockholm Syndome thing going on between the two.) So it's up to the turtles to the rescue and as usual you do some butt kicking.

Like all really good sequels to a series this game was I felt was a great follow up due to the improvements made. From actually have a few moves to each of the characters which created a combo system (well sort of but it was an inovation for it's time) where you did the usual button mashing but there were a couple of things that at least put you a step above your enenmies. From one power move that can be utilzed sometimes like Leo (my favorate character in the series, love playing as him) can use his swords to pick up a foot soilder and then throw him at another foot soilder.
And the super move like Leo spining like a tornado to shred enemies his way, Raph can spin like a drill bit to charge enemies, Don can jump twerl clockwise to hit enemies, and Mike can do a powerful diagonal flip jump kick. But word of caution use these super moves only when absolutely nessasary usually when things get harry and it's a real emergency, because when you use your super movies part of your energy gets drained so don't waste them.

The levels as usual were long but due to the fast pacing and varity in the levels I hardly noticed which is another plus because that part has been vastly improved where there was not one dull moment in this game. I even like the fact that there were at times mini bosses as well as bosses for once adding more to the varity and sometimes chalange, one tough mini boss I still at time have a little trouble with is Slash since there is hardly many safe areas to avoids his deadly spin roll attack. And if course the most memorable bosses for me were Krang and Shreder they were always slightly tough for me. There would sometimes come a moment when the stakes are raised in fighting them when Shreder turns into Super Shreder, just when you think beating the orginal version wasn't bad enough.

Well, I've said enough Iove the turtle and this game them and I love it now because this game despite how much time has passed has proven it still has turtle power.