Super Metroid Cheats For Super Nintendo
This allows you to refill your Energy Tanks.
1. You must have 49 or less energy units.
2. You must have 10 or more missiles, 10 or more Super Missles, and 11 or more Power Bombs.
3. Choose the Power Bomb icon, and morph.
4. Press and hold the L,R, and shot buttons and hold DOWN on the control pad.
You will absorb the blast and refill your energy.
Contributed by: Kodos86
Green Gate Glitch
This is a glitch that exploits an error in the detection of valid hits in the various green gates scattered across Zebes.
Make sure the gate's tab faces to the left, and you are on its right. Stand some distance, maybe 5-6 tiles or more, from the gate. Hold the run button and right before you reach the gate tap the jump button while simultaneously aiming up and to the left and firing a super missile. With patience and skill you will open the gate from the ''wrong'' side.
Exploit this glitch to obtain the Screw Attack without facing Golden Torizo, or to obtain the Grapple Beam by an alternate path, or even beat the game without shattering the Maridian tube.
Contributed by: MathOnNapkins
By equiping all five beams at the game time you can kill Motherbrain pretty easyly.
To equip all five beams at the same time go into the equipment screen in the Sub-Menu. You will notice that the Spazar Beam in unequiped because the Plazma Beam cancels out the Spazar. Equip the Spazar Beam (thus unequiping the Plazma Beam) then move the curser over to one of the Boot Upgrades. Hit Left and the A Button at the same time to equip the Plazma Beam. If you did it right then the letters Var should appear next to the Plazma Beam.
To complete the glitch you must first charge your beam before equiping all five beams. After your beam is charged all the way , equip all five beam the way I decirbed above the fire it at say Motherbrains head (when it's laying on the ground). If you did it right then an orange orb should stay behind and contanly hit Motherbrain. Equip your beams reqularly.
NOTE: This beam can crash your game if not done correctly.
Contributed by: Magic Mario
In Super Metroid, when you get the Gravity Suit, you can move underwater freely. However, there is a trick that you can use to jump higher underwater. First, find a location that is fully submerged in water. Try a room in Maridia or the room before Lower Norfair (the ones with filled with Lava) Next, hold the jump button. Immediatly after you press it, press pause. Go to the inventory menu and switch off the gravity suit. Hold the jump button and unpause the game. You will jump higher than normal. Use this trick to get the screw attack before the space jump.
Contributed by: J of Today
Save the Zebes Critters
When you are escaping during the countdown at the very end of the game, don't go straight to your ship from Crateria's caves. Instead, go to the room where you first acquired the morph ball bombs. Inside should be the critters that helped you escape certain rooms earlier in the game. Once they leave the room, you can exit too from where you entered. Saving them will affect the ending.
Contributed by: Lock and Chain
First, Equip the Charge Beam and ONE other beam ability e.g. ice or wide
Select the power Bombs but do not enter morph ball mode.
Charge your beam up and you should use one of the following secret attacks
Ice- A shield will form around you damaging enemies you touch
Wave-Energy Balls circle you then Fire away from you in various directions
Plasma-Same as wave but with Plasma effect
Spazer- Large beams fire away from you like shrapnel
This will use up one of your Power Bombs
(It may not work if you've just finished charging, give it another second)
Contributed by: wisp385
First, you need the speed boots and X ray visor. This is fairly easy to pull off.Switch to the weapon that is before the Visor. Start holding the boost button while running until you see those silhouettes of Samus. Now, still holding the boost button, switch to the X ray visor. You will stop, and you will see those silhouttes in full color, mimicing your every move. Once you let go of the button, the sillhouttes will disapear.
Contributed by: plank 2x4
Kill Draygon in one hit
As soon as the boss fight with Draygon begins, note the four turrets firing electricity from the walls - two on either side. Before Draygon even shows up, blast away all four turrets with charge shots. See how the turrets spew out electricity after being killed? Equip the Grapple Beam and get ready to use this to your advantage.Instead of fighting Draygon the normal way, allow him to grab you. While he's swinging you about the room, use the Grapple Beam to latch on to one of the panels on the wall that was once occupied by a turret. The electricity will go through the Grapple Beam, through your suit, and to Draygon himself. Samus will stay locked on until Draygon dies.
Contributed by: UltimaterializerX
Golden Torizo Room debug code
In lower Norfair, before you enter the room with the golden Torizo boss, open the door then roll into a ball and hold the four main face buttons (A, B, X, and Y). Enter the door in this state and you will instantly have 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, 20 Power Bombs, and all items except the Screw Attack. This can be done from either entrance.
Contributed by: duggie2
Defeating Draygon Easily
It's possible to defeat Draygon with a well-timed combination of a charged Plasma Beam shot and the X-Ray Scope. When the fight starts, charge your shot and aim it at the spot where Draygon first materializes. As soon as your shot connects and Draygon flashes, turn the X-Ray Scope on and off repeatedly. Doing so resets the Plasma Beam's hit counter, which causes it to inflict additional damage each time the X-Ray Scope is activated. Draygon will go down in seconds.
Contributed by: discoinferno84
Get spazer and defeat Kraid without Hi-jump boots
Using this trick you can get several collectibles before going into Norfair. To get the spazer, simply shoot the block to where the spazer normally is, and now head to the edge of the little platform. Spin jump into the little hole and wall jump onto the ledge. Repeat until you get to the tunnel. To get into Kraid's lair, simply go onto the ledge beneath the platform closest to the ground and press against the wall. Now run off the ledge and spin jump right before you fall. Now when you hit the side of the ledge leading into the statue's mouth, wall jump. Now in midair, press down twice to morph and hold right to land on the platform. Voila! In the fight with Kraid, just wall jump against the left wall and land on the platform to get up to his head in the second phase. Alternately, you can simply jump onto his spikes.
Contributed by: Zeldaman03
Charge Hyper Beam
Using this glitch, you can effectively charge and fire a Hyper Beam shot. To execute it, simply hold down the fire button during the final Zebes countdown and make sure the first shot that is fired opens a blue door. Now, before the next shot is fired, head through the door. The charging sound will play and once you exit the door you will fire a large beam shot.
Contributed by: Zeldaman03
Fourth Idle Demo
Three demos of Super Metroid play after idling on the title screen for a while.
A fourth demo showing off hidden game mechanics can be seen once a play file has been beaten once.
Contributed by: RoboJezeus
Retain running speed while in morphball.
While running, spin-jump and press down once at the apex of your jump while holding the jump button, press down a second time when you make contact with the ground to go into morphball. Do not let go of the direction you want to move in or turn the other direction once you go into morphball.
If done correctly, you won't have any bouncing animation when landing and will retain your running speed. This can be used to get Super Missiles early in Brinstar, allowing you to skip Spore Spawn, as well as Ice Beam early before obtaining Speed Booster.
Contributed by: RoboJezeus
Bypass the first Zebetite barrier causing the other Zebetites to not spawn.
Make sure Screw Attack is turned off before attempting this.
When first entering the chamber Mother Brain is in immediately fall and run to the left-most wall. Freeze the first Rinka that spawns diagonally upward from Samus then quickly spin-jump onto the little platform above you near the frozen Rinka while pressing into the Zebetite; when you land you'll take a small amount of damage, while Samus is blinking in her invulnerable-state quickly do a tiny spin-jump in place and after landing from that tiny jump do a standing-jump into the Zebetite.
If done correctly and fast enough, you'll completely pass through the first Zebetite barrier. Due to the first Zebetite not being destroyed, the other Zebetites in the room will not spawn.
Doing this helps save ammunition for the fight against Mother Brain.
Contributed by: RoboJezeus
Viewing the Endings
Unlockable Unlockable Beat the game within 3:01-10:00 2nd Best Ending Beat the game in under 3 hours Best Ending Beat the game making sure your file has more than 10 hours on it. Easiest ending
Contributed by: MI4 REAL