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User Rating: 9.5 | Street Fighter Anniversary Collection PS2
Hyper Street Fighter II

Essentially the sixth and final iteration of Street Fighter II until the release of Super Street Fighter II HD Remix, Hyper Street Fighter II includes all of the characters from the previous title, Super Street Fighter II Turbo. The unique feature of this version is that players can select any character from any previous version of Street Fighter II. For instance, if a player wanted to choose Ken, he could decide between using the original SF2 Ken, SF2: Champion Edition Ken, SF2 Turbo Ken, SSF2 Ken, or SSF2T Ken. The primary changes between the different versions would be the variations in movesets between the titles, the power and properties of certain attacks. Additionally the character's voice and the sound effects used for that game originally will be used. Gameplay rules to suit each version of SF2 were also adjustable.

The game plays exactly like SUPER TURBO; you fight your opponents in their SUPER TURBO forms, and the backgrounds all remain the same from SUPER and ST with the exception of Ryu's, Ken's, and E.Honda's (Ryu's stage has the breakable signs from SF2: World Warrior, Ken's stage has the double barrells and crates from World Warrior as well, and E.Honda's stages feature two Japanese lanterns as seen in the Super Nintendo versions of 'SF2: The World Warrior' and it's sequel 'SF2': Champion Edition' as opposed to just one which was seen in all arcade versions of Street Fighter II. The Option Menu also allows you to select from one of the three soundtracks used throughout the variations of SF2: CPS1 (used for World Warrior, Champion Edition, and TURBO Hyper Fighting) CPS2 (used for Super: The New Challengers, and SUPER TURBO), and ARRANGE which is believe to have been used in the 3DO version of Super Turbo and later reintroduced as an unlockable feature in CAPCOM's 1998 release, STREET FIGHTER COLLECTION 2 which featured the first 3 SF2 games.

* One should also note that there are several criticisms about the title itself. A problem with HYPER Street Fighter 2 is that CAPCOM has been accused of butchering the visuals of the game when converting it to Hi-Res, which means that the game itself does not look as crisp and clear as its arcade counterpart SUPER Street Fighter 2 TURBO. Another problem deals with the difficulty level of the game. At the default setting (MEDIUM, which on home console versions of SF2 games is the equivalent of 4 STARS) the COM opponents do more damage than the human player, and are easily capable of taking out a human player with machine-gun like movements; at HARDEST, the COM opponent is capable of beating a human player with simply 4-5 hits, or 1 hit and a super combo which takes about 80% of a player's health at any difficulty (HUMAN players can only cause 40-60% with a super combo). In ST the opponent did about 30% more damage which enforced an emphasis of using combos--however this issue with the A.I. being extremely "cheap" was not present in the Japanese counterparts of Hyper SF2 or in SUPER X (SUPER TURBO in the U.S.)

This "all-in-one" compilation style of gameplay was used earlier in Capcom's treatment of the Darkstalkers games, with 2000's Vampire Chronicle for Matching Service for the Dreamcast allowing players to choose character versions from all earlier titles in the series. However, before this was done, Capcom had already done Deluxe Versus on STREET FIGHTER COLLECTION 2 (which was known as "Street Fighter Deluxe" in Capcom Classics Collection Vol.1).

[edit] Street Fighter III: 3rd Strike

Main article: Street Fighter III: 3rd Strike

The port of Street Fighter III: 3rd Strike was primarily the same as the Dreamcast edition of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally the XBOX version could be played online via XBOX Live.

[edit] Extras

The American PG-13 rated edition of 1994's Street Fighter II: The Animated Movie was included in full as a bonus feature. A gallery mode is also featured in the game which includes the openings and staff rolls for all 5 Street Fighter 2 games and 3 sounds tests, 1 for each soundtrack used in various versions of the games. The soundtracks are as follows:

* CPS-1 Sound: The CPS-1 sound chip hardware used from the original incarnation of Street Fighter II up until Street Fighter II Turbo. An interesting feature of this soundtrack is that the characters of Fei Long, Cammy, Dee Jay and T. Hawk all have their theme music recorded in the CPS-1 sound chip hardware, despite the aforementioned characters having never appeared on any of the CPS-1 incarnations of Street Fighter II.

* CPS-2 Sound The CPS-2 sound chip hardware used in Super Street Fighter II and Super Street Fighter II Turbo.

* Arranged Soundtrack: The Arranged Soundtrack first appeared in the 3DO version of Super Street Fighter II Turbo.