The Animal Farm of Public Works simulators

User Rating: 10 | Street Cleaning Simulator PC
It is entirely possible that the average gamer will load Street Cleaning Simulator into their high-end PC, spend fifteen minutes crawling along its monotonous, uninspiring roads, grimacing at its fuzzy textures and blocky architecture, only to turn the game off, throw it angrily against the wall and never speak of the experience again.

Those unfortunate souls will have missed on the single-most important interactive experience of the century.

Only when one eschews their puerile expectations of inanities such as "fun" and "thrill" and "stimulation of any sort whatsoever" does one begin to appreciate what SCS is actually trying to say. The awkward geometry of the cityscape are a nod to the impracticality and constriction of Utilitarianism, the washed-out textures a commentary on Socialism's inevitable degradation of culture. The absurd articulations of the game's avatars will immediately bring to mind the stump speeches of the previous Presidential election cycle, in which the main candidates attempted to sell entrenched industries such as Big Oil and Big Coal as "clean, alternative enegery."

Often cited by reviewers as a source of unrealism, the aggression of fellow drivers towards you is representative of the lower- and middle-classes supporting the very policies that will continue to foster their own demise. Yes, by all means, try to kill the street cleaner as he attempts to keep your streets clean, for the only ideal worth chasing for the proletariat in this post-USSR world is self-destruction.

The slide-rating system will not allow me to give this game a 10, though I will not complain because even a 10 would have been insufficient. There is no score perfect enough for this timeless masterwork of modern storytelling. If you have a heart, if you have a mind, you must purchase this game. You must be made aware of the illusory nature of the world around you, so you may take the first steps toward true change.