Self Sustaining Community

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delta3074

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#1 delta3074
Member since 2007 • 19976 Posts

The holy Grail, A community that does not need to Scrounge to support itself.

First you need to choose the container fort in Cascade hills as your home base.

The biggest drain on a community is the Materials cost of up keeping Facilities so the first thing to build is a staging area which negates all material costs for your facility.

Then you will need 3 Hydroponic gardens, A Still, Solar array in the remaining large slot and finally an infirmary in the last small slot.

Outposts.

You need command center at level 3 to give 4 outposts, you want to make 2 Medical collection and 2 of them Ammo collection.

if you have the standard 8 people this will give you +1 food per day, +2 Ammo per day, +1 materials a day and your up keep costs will be 0 and your med use per day will be 0 as well.

Hope this helps :)

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delta3074

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#2 delta3074
Member since 2007 • 19976 Posts

Update: just pulled it off on my favorite map, Camp Kelenqua in Meagher Valley, but you will need a Network booster mod for the command center and only supports 7 people unless you have someone max level agriculture which gives +1 food

Staging area, Solar array, 2 Hydroponics,infirmary and Workshop.

6 outposts, 3 Medical collection, 2 ammo collection , 1 food collection.

Gives me +2 on ammo per day and +1 om Medical supplies per day, +1 Materials from level 2 workshop.

Day 45 and counting.

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LuciferMorningstar

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#3 LuciferMorningstar
Member since 2018 • 1 Posts

The traits and skills of your community members as well as what facilities you have will affect what resources you will need to be able to self sustain. So for each person playing it will differ as to what they will need for a self-sustaining base.

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SoCom007

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#4  Edited By SoCom007
Member since 2018 • 12 Posts

Cool!! Some good tips here, thanks man!