Graphics and Game play Are Stripped For A DS Port, Does Not Hold Up Well Compared To Home Console Releases
Starting the game up, cut-scenes from the Xbox 360 version are gone, and replaced by art-work stills, that destroyed the amazing CGI cut scenes of the other versions of the game. If that wasn't enough, upon actually starting the game-play it was almost impossible to tell what was what on the screen, as the graphics barely existed - your character Starkiller was barely recognizable as a squared, block movement. His enemies were none any better, as I could barely notice them coming towards me, except for their red light-sabers or the armor of the Storm-troopers.
It was ridiculous, being unable to actually see what I was actually doing was not the way to play a Star Wars game, even on the DS - I couldn't tell who I was hitting with my saber, or if I was successfully jumping over an obstacle. The environments were a disaster, as I couldn't spot in some instances where I was meant to go next - and would end up wandering back to the start of the mission again, searching for my next clue.
- Nothing good really, other than it being a portable version of the game.
- Graphics barely exist in this game.
- Cut scenes are replaced by game-art stills, and you can barely hear the characters speaking during them.
- Environments are almost indecipherable and end up forcing you to give up on the game, as you cannot see where you're supposed to be heading towards next.
- Game-play is marred by the lack of graphics, making you incapable of actually fighting enemies without jumping over them, or attacking a wall.
I would not recommend Star Wars: The Force Unleashed 2 on the DS to anyone, unless you can seriously look past it's graphical issues and problems, which I cannot myself, it's just a mess of a game that if they couldn't properly port to the DS they should never have attempted to do it in the first place. I'm just glad I only had to pay $5 for it, and no more - otherwise I would have felt ripped off by Lucasarts.