Nothing new at all - is very linear and proscriptive with no option for alternative solutions.

User Rating: 6.1 | Star Wars: Republic Commando PC
I came to this game with high hopes having played the demo. But unfortunately, what the demo didn't demo (as it were) is the dreadful repetitiveness of this game once you've been playing it for a bit. In many ways individual elements, such as the star wars look, the atmosphere and the sound are all quite good. But the repetitive (see I'm doing it now) and highly scripted gameplay really spoils this. Although you have a squad of fellow commandos, all with supposedly special skills, you can only use said skills at specific points were the game tells you you can - it even provides handy little markers to avoid any need for thought or planning on the player's part. In addition, I've not noticed that any of the squad are _actually_ better at any skills than any others, they're just intriduced by the game as specialists - I've seem no evidence of this yet. Am also getting really, really sick of turkey shooting droids, with the occasional stupidly hard fight, which clearly require a very specific set of positionings (in the aforementioned highly inflexible manner determined by the game). And the weapons systems, which you get right at the beginning and don't really improve as time goes by, become really annoying because of their horrendous limitations - or example I find it amazing that a galaxy spanning empire, capable of designing starships, droids etc etc cannot develop an armour piercing round that behaves like a powered rocket, rather than as a horribly lobbing thing. Having paid full whack for this in the UK I would heartily recommend that anyone thinking of getting it waits until it ends up in the discount bin. Very very diappointing because I'd looked forward to this one. Bit like the films really...........