In Star Wars Rebellion, you can go either the Empire of Rebel Alliance. You have to gather resources differently to other games. You must build 1 Refinery and 1 Ore Mine in order to get Maintenance Points. Also, you can recruit a large variety of heroes throughout the course of the game and they can be assassinated or captured. You can command ridiculously large fleets, upgrade fleets to be dominant, have transports and gunships and fighters. Also you can build defence batteries and shield batteries. You can sabotage, espionage, Incite Uprisings, etc. You can also lose favour or gain favour on an enemy controlled world gain resources from it. There are up to 200 worlds to conquer and travel time between systems is relative to the fleets slowest ship. The game was before its time because you had to maintain large control as well as trying to find enemies on your many systems who are spying, sabotaging and inciting uprisings. The game moves in days and a day is determined by the speed. The fasted speed makes 1 day go by in about a second. Everything is detailed up in stats. From batteries, ships, capital ships, troops, heroes, etc. However, the stats of your heroes can vary from game to game. You can also do death star runs and control the battle in space by telling what kind of maneuvers the space ships can do. All in all, it was pretty hard and somewhat ahead of other RTS's in terms of control over a galaxy, fleet maintenance, random natural disasters and other minor stuff. Also, there was no actual population limit.
Star Wars boffins into their RTS games are going to love Rebellion for its depth, authenticity and sheer blissfulness. The game is also highly polished and about as true to the spirit of Star Wars as you could possibly g... Read Full Review
I picked this game up back in Summer of '98, and have been playing it ever since. I was amazed by the depth of the star wars universe that was portrayed. The ships for both the Alliance, and the Empire, were true to the ... Read Full Review