really dont buy this rubbish,its a waist of money.

User Rating: 2 | Stalin vs. Martians PC
Every now and then a game comes along that completely remakes what you think about a genre and becomes a benchmark of what developers try to emulate and players come to expect from these games. These titles become legendary with their impact, their scope, and their appeal. Sometimes, they are so well done that they re-ignite the classic argument of whether games could potentially be viewed as art. However, Stalin vs. Martians is not in this league -- It's not even in the same sport. The recently released real-time strategy game from Black Wing Foundation and Mezmer Games attempts to present a tongue-in-cheek, B-movie style mashup of post-World War II Russia and alien invasion. Unfortunately, this game abandons strategy, controls, and even game stability, making it a game that players should avoid like the plague.

There isn't very much of a story behind Stalin vs. Martians. There's no kind of accidental experiments that Stalin was performing to cause them to land on Earth, no captured spaceships being held for ransom, and no government conspiracy of covering up the existence of extraterrestrials. Instead, the premise of the game is that in 1942 Martians suddenly invade Siberia and attack Russia. Stalin, noticing the attack on Russian soil but being too busy with affairs of state to personally oversee the counterattack, sends you, a young commander to repel the aliens. Your job is to fend off the Martians and their plans for global domination before taking the fight back to their home planet and ending their threat to Earth once and for all. At the start of every mission you'll receive a briefing letter from Stalin himself, explaining the overall goal that you'll have to accomplish


Clearly, the general scenario is absurd, further exaggerated by music video interludes between some missions that serve no purpose other than to showcase the song of some band. These videos will probably make you smile (or probably stun you with their randomness), but this will quickly wear off as you try to figure out what else is going on within this game. In fact, you'll frequently find yourself asking this question, as the missions themselves range from ridiculously easy to insanely tedious. Some stages can be beaten in about 10 minutes while others (like the destruction of the giant slime) tend to drag on thanks to poor mission design and horridly constructed primary and secondary objectives. Other missions have laughable odds or units that are completely useless against certain enemies, giving you a sense that the balance of power for troops is vastly thrown off. It would be one thing if you had a sense of what units were best against certain troops, but that's nowhere to be found within the game. In fact, because there's no tutorial in the game, coupled with a minimal description of your units and no description of enemy units, Stalin vs. Martians quickly devolves into trial and error before you become mildly comfortable with your soldiers.

Unlike other real time strategy games, Stalin vs. Martians intentionally has an arcade-like take on strategy, which the limited game manual proudly proclaims – players don't have to ever focus on base building, technology trees, resource gathering, or other standard RTS items. Instead, after enemy units are killed, they'll drop one of five different coins. The first type would be money, which allows you to purchase additional units for your army or magic abilities. That's right, somehow Stalin has access to magic that can make his soldiers invincible for a period of time or paralyze enemies. The other four types of coins are power-ups. The first boosts your armor, while the second improves your attack power. The third power-up augments your speed, while the last heals all damage to your unit. Clearly, you'll want to collect as many of these coins as possible to strengthen your forces so your troops can take on just about any enemy forces you come across.



Unfortunately, this collection system highlights a large number of problems with the gameplay. For one thing, unit commands and navigation is abysmal. There are no keyboard shortcuts to get your soldiers to move, attack, hold position, or stop where they're moving, so you're forced to rely on the buttons at the bottom of the screen to issue commands. In many ways, this doesn't really help, because the pathfinding of units, particularly within groups, is horrible. You can point your troops in one direction and watch as a portion of your army stops, steps in a different direction, or flat out refuses to move. This is extremely annoying, especially when you're trying to move into position to attack and yet your troops scatter nonsensically around the map, sometimes placing themselves in the general vicinity of where you sent them.