same old spyro!
The introductory steps to learning Spyro's moves and skills are eloquently implemented. Players go though the game and every so often find a "friendly" who explains how to master Spyro's newest move; you never feel like you're actually going through a training session, which is the brilliance of it. It's seamlessly woven into the gameplay.
The significant changes that make this game shine are spread throughout it. They take shape in the form of talismans, orbs, sub-quests, and minigames. Each time a player completes the Talisman attack, he or she finishes the first major task in that realm. Second, players must acquire all of the orbs in that realm. And finally, remember those gems that seemed to haunt your every move in the first Spyro? Well, they actually have a raison d'etre here. You must collect them to complete the level, but they also help to buy you entrance in to new environments. In short, you gotta "collect" 'em all. Ooh...
It's such a friendly, cuddly game. The little kiddies playing this will like it because it's so ridiculously cute and the characters are goofy and approachable. But they'll like it also because the characters are occasionally funny, not to mention a little weird looking, and apparently everywhere. There are tons of characters who talk with you throughout the game. What's more, Spyro continues to earn new abilities, such as swimming underwater, climbing, a Super Charge and a Ground Stomp Attack, which provide new challenges and adventures.