Overall the game did a few things I enjoyed or just have to give a nod to, but there were a lot of things that just made

User Rating: 4.3 | Soulbringer PC
Seeing as this game is over 6 years old, I'll try my hardest not to penalize it for terrible graphics, awful voice overs, a boring battle system, and menus that are so slow you can feel your life being sucked away each and every time you have to click on them.

I’ll start with the graphics. They weren’t good 6 years ago, they are horrid now. Textures are either of the lowest quality I’ve seen in a game or are just plain bland. When my friend’s and I used to make maps up on Mario Paint for the SNES, our textures looked a lot like these. Character models look and move stiff… really I could go on and on about how bad they are but I’ll just let the numeral score speak for itself.

The music is decent when there is music, which is rarely. Sound effects are more miss than hit, for example, the same sound effect is used whether you’re eating bread, apple or fish. The voices are “punch the monitor” bad. Why some of these people would attempt such awful accents that just sound bad is beyond me. Don’t get me wrong, there are a few voices that were done spot on, but the ones that were bad were REALLY bad.

The story made sense as a whole but just had bad plot progression. All I remember being told is that there is this bad guy named Skorn and he has 6 followers. I remember killing a bunch of mini-bosses and bosses and not being able to distinguish who the 6 were all the time. Throw in a large amount of side quests and side tracks and the game just lost me somewhere.

Gameplay did a few things right but far many more wrong. The loading times between areas was excruciating and there was a 5 second delay in menu options that just pile up and slow everything down. The way magic spells were acquired and effected the balance of your character was a nice little touch, but I was never big on magic use so these things didn’t effect the outcome too much. Combat was a mixed bag. Depending on what weapon you were wielding and how good your combat stat was, you’d have a few various moves at your disposal. Also where you stood effect combat, if you were on the high ground, low swings were in order and vice versa. 6 years ago I’m sure this was revolutionary and it’s something that you barely see even today in RPG’s.

Overall the game did a few things I enjoyed or just have to give a nod to, but there were a lot of things that just made this game a chore. It’s a game I got for free and I had to beat it.