Short but speedy action platformer game with the loved video game hero Sonic the Hedgehog.

User Rating: 7 | Sonic and the Black Knight WII
In this story book adventure King Arthur has been possessed by an ancient and powerful curse, originating from an unknown source. The curse makes him evil and grants him immortality. Thus the entire kingdom lives under the tyrant, the former King Arthur now known as the Black Knight.
The young sorceress Merlina desperately tries to stop the evil king's reign and performs a ritual that is supposed to summon the chosen knight – which happens to be Sonic the Hedgehog – to save the kingdom! Sonic is quickly tossed into the conflict and he takes the challenge with ease, but learns that the king's curse can not be broken unless the chosen knight wields the legendary sword called Caliburn. Caliburn is a talking sword and with Merlina's support the quest begins to save the kingdom!

Sonic and the Black Knight is a fast paced action platformer game featuring the world's fastest hedgehog called Sonic. Sonic and the Secret Rings was the first Sonic story book adventure game and was released on the Wii in 2007. Sonic and the Black Knight is considered to be a sequel to Sonic and the Secret Rings as they have many similarities in terms of gameplay and they both take place in the story book world. It should be noted however, that the stories of the two games aren't linked with each other.
The game is seen from a third person perspective and your movement is limited to a set track. This limitation puts the focus of the game on avoiding obstacles, collecting bonus items and running as fast as you can without having to worry about where you should go next. Perhaps the most prominent and unique feature in Sonic and the Black Knight is the fact that Sonic carries around the legendary sword Caliburn and uses it to slice enemies and to cut down obstacles that comes in his way. Having a sword certainly opens up for some new gameplay elements, and it's nice to see something new thrown into the adventure. Other than that, this game is a beautiful platformer game with lots of action, breathtaking speed, and it takes the famed video game hero Sonic to explore an entirely new time and place.

The game is played with the Wii remote and the Nunchuk. You steer Sonic from left to right with the thumb stick on the Nunchuk, and slice with the sword by swinging the Wii remote. Jumping is done with the A button, and regarded as a whole the controls are good and easy to play with. Because of the endless hoards of enemies that you're fighting, swinging the Wii remote gets straining very quickly, and there are no options to remap the attack function to a button instead.
While playing some of the stages you will also notice that it's impossible to know where the stage will take you. But Sonic seems to know and just keeps running through bends, loops, turns and intersections. This brings some confusion at times, but you will quickly learn to go with the flow.

The single player story mode called Adventure takes you to the story book world where you, as Sonic must do what it takes to save the kingdom from the Black Knight. You'll unlock new stages and challenges (called missions) as you progress through the game, and there's an overview map of the kingdom where you can freely jump from one mission to another that you have unlocked, and you can even replay any of those missions to better your score or to unlock new items.
The typical goal of the missions is simply reaching the end of the stage. The stages are also filled with enemies that you can either avoid or slash down with the sword making each stage quite challenging. Sometimes Sonic is also forced to block incoming attacks to avoid taking hits, and there are a few other special moves that you must master such as wall climbing, rushing, and even kicking enemies.

The Adventure mode is filled with bonus challenges and extra stages in forms of unlockable missions. The game is never clear about which missions are mere bonus missions and which ones you must beat to clear the story line, but you'll probably figure it out anyway. The various stages will take you through interesting environments such as forests, castles, battle fields, caves and swamps.
Some of the challenges are incredibly hard and can really test your patience. For example, there's a stage where you must reach the goal without running into any of the townspeople that are wandering around on the stage. As if it wasn't enough that these people are virtually everywhere – they pop-up just a few feet in front of you if you're running, leaving no room to react on their sudden appearance!
Another infuriating mission is a so called Grind Challenge where you must grind on a rail, and if you touch the ground at all you fail the challenge. Sounds pretty basic, but the rail is trafficked with wagons – lots and lots of wagons – and if you touch any of those you lose balance and fall off the rail. Timing of jumps is a central focus of any platformer game, but this challenge totally overdoes it.
The boss fights are all interesting experiences, mostly because they seem impossible at the first few tries. When you figure them out however they become easy, and experiencing that change really makes you feel like you have mastered a part of the game.

The story in Adventure mode can be completed in about three to four hours including retries, which is a bit disappointingly short. After beating the game, the story continues with an "aftermath story" of sorts where new special missions become available that you can play with other characters (Knuckles, Blaze the Cat and Shadow the Hedgehog). These special missions are much harder than the regular missions and you must beat them in order to complete the whole game. The game has around 90 missions all in all – enough to provide hours upon hours of play time. Unlocking all these missions can take forever mainly because the game doesn't tell you what exactly you must do to unlock them.

For each mission you beat you are given a star rating from one to five stars. It's a nice indication on how well you are playing and works a motivation to keep improving your game. Because most stages can be beaten in just a few minutes and they're all intense, replaying a challenge isn't really a big deal unless you play just to progress through the story and ignore what ranking you get.
As you play the game you are also gathering followers and advancing in titles. The better your title the more moves you will learn, and you will be able to select which set of moves you want to use before each mission.

Through out the game you will collect rings, but you won't see rings floating in the air as they usually do in Sonic games. Instead, touching a golden fairy gives you rings as well as busting open various barrels and crates along the way. When you take a hit you lose some your rings, giving you plenty of chances to catch up even if you happen to take a few successive hits. Because of this, the amount of rings you are holding represents your health more than ever. If you happen to take a hit while carrying no rings, you are knocked out. The game does not keep track of lost lives. Instead the game just takes you back to the nearest check point and continues from there until you either beat the challenge or give up.
There are also red fairies you can touch to build up a special gauge called Soul Surge, which lets you unleash some very powerful attack combos with the sword. The bigger your Soul Surge bar, the bigger and longer combos you can pull off.
The fighting itself is limited to a few different slashes, all performed by twitching the Wii remote. This simplified fighting system is actually appropriate for this game – here precise timing of your attacks is more important than pulling off varied attacks.

While playing the different missions the camera will seamlessly shift from different positions to better show the on going action. You get to play some sections looking at your hero from the side, (just like the old classic Sonic games!), but mostly the camera sits right behind you.

The multiplayer mode is a local battle arena and it's called "Battle". It offers a mere seven stages to battle on in ten different modes. Once you unlock them, you'll find both free-for-all battles, survival and co-op battles that support up to four players.
The Battle mode has twelve playable characters that you must unlock, and each character has their own set of Soul Surge moves, weapons and attack patterns. You can also set handicap options for each participant. Even though there are many rule-sets to try out, there are many similarities between the modes. The co-op battles are disappointing though. It's basically just one battle against a giant knight and even though you are supposed to work together, the auto aiming attacks stubbornly targets your friends, and even damages them.

There is also a mode called Ranking, where you can play various challenges to compete for the best scores with the world's players on an online leaderboard. The game starts you off with just two challenges, but more are unlocked as you play the game. The different challenges also come in varying difficulty levels but they're all very hard to compete in when you compare scores on the world wide leaderboard. Perfection is needed.

The Treasury is where you will see the various items that you have collected in the game. There are 247 items all in all to collect. You have the chance to find items from enemies or crates, and whether you beat the stage or not, you still get to keep the items you found. After playing the stage you are taken to a screen where you can identify the items you have found with special identifying points that you automatically earn when playing the game. The items can either be simple collector's items or, they can be equipped to give you various bonuses like extra rings after losing a life, bonus score from defeating enemies etc. Using the items that best suits your needs isn't a central focus of the game, but will certainly be of great help.
Items can also be traded with friends via the Wi-Fi connection, so you can help each other out finding and collecting the rarer ones.

There's also a nice collection of unlocked bonus content in Sonic and the Black Knight in the section called Gallery mode. The Gallery has eight vaults with fifteen unlockable items in each vault. The vaults are categorized in different categories such as art, movies from the game (cut scenes), music, stories and developer's diaries. There's definitely some generous fan service going on here, but it would have been nice to be able to see what must be done to unlock each item.

On top of all these features there's also a Emblem editor in the game. This allows you to customize the symbol that appears with your nickname on the online score boards. It's pretty pointless really, but nice to have nevertheless.
There's also an item crafting mode where you can combine items that you have collected to power up your equipment.

Sonic and the Black Knight really pushes the Wii's hardware to its limits. The game is gorgeous from start to end, and every mission offers both breathtaking speed and views. The cut scenes are very crisp and really gives you a better look at Sonic and his friends than ever before. The in game graphics are also very colorful and vivid. The frame rate fails though, and brings down the overall experience by a whole lot on a few occasions. The game is still fast and furious, but occasionally it's hard to follow exactly what's going on because of the massive amounts of enemies on the screen at one time and all the twists and turns the stage takes you through.
Everything in this game looks awesome. Some highlights to look for are the design of the main menu, the weather effects, the grassy field stages, and the beautiful sunsets.
Considering that the loading times are virtually non-existent, the game is really a piece of art!

As expected from a Sonic title, the music is rocky and loaded with a cool attitude. This musical style suits the game perfectly, and there are many catchy songs here that really capture the essence of what Sonic is all about. There are also some songs that has a medieval sound that uplifts the medieval theme of the game, and nicely puts it up front.
The game also has support for both Japanese and English voices, and they both are very well executed. Music and sound wise this game is brilliant.

Sonic and the Black Knight being one of the prettier Wii games to date really is a speedy adventure to boot. This is a game full with unlockable bonus content. The downsides are that there is a bigger focus on bonus content than on the main adventure story and that the multiplayer battle mode turned out to be a shallow addition to the game.
It's obvious that this game was designed to be a casual experience with its free roaming world map and bonus challenges. Thus this game feels more like a huge collection of tricky challenges than a platform adventure.
The difficulty level of the game is very unbalanced, as some parts of the game are very easy while others are frustratingly hard. Sonic is as awesome as he ever is, and his confidence is always there – he's ready to take on any challenge any time. But seeing how hard and sometimes unforgiving these challenges are, it just becomes painfully obvious that Sonic is more hardcore than you.