Sonic? In 3-D? BEFORE the CD-age? Nonsense!

User Rating: 8 | Sonic 3D Blast GEN
Back in the day, Sonic 3 and Knuckles was the end of the true Sonic series. Naturally, the powers-that-be couldn't let such a cash cow end like that. So they added a dimension (kind of) and made Sonic into a isometric platformer (kind of). Did it work? Surprisingly well, actually.

The graphics are crisp and high-quality. And all the environments look just perfect as Sonic levels. But it's not REALLY 3-D, instead just a switched perspective that makes it seem like that. An obvious illusion (or marketing lie, by some thinking) that works with the game instead of against it.

Every level is about finding birds from destroyed robots/enemies, similar to the traditional "save the animals" ending of any Sonic level. Each of the stages is expansive and surprisingly fast-paced. There are loops-a-plenty, enemies all over, and your standard pinball elements and springboards.

Basically, it plays like one of the first four (1,2,3, and Knuckles) just with the camera turned. The music is still insanely catchy, the Robotnik contraptions are still solid, and it's one of the last great Sonic games.

Last Words: If you can find it, you might want to pick it up.