A FPS that's worth your while and that works great on a console.

User Rating: 8 | Soldier of Fortune DC
This game caught me unawares, when I played it on 2008 (almost eight years after its release. I've never seen, 'til this day, a game that presents so many different and distinct reactions of the enemies (and their pieces) when shot at - and I've played Call of Duty 4: Modern Warfare, F.E.A.R., and Far Cry. You're allowed to be really sadistic in this game, and it even keeps a score of all the body areas you've hit, showing it at the end of each mission. Places "scored" are head, neck, chest, arms, hand, shoulders, stomach, legs, knees, ankles, feed, and the nether regions (and that's actually the expression shown on the screen). On a hit in each of those places, the enemy reacts differently (or dies in a different way), with variations by weapon. My favorite reaction is the sniper shot at the neck.

Graphically, this game is very dated, specially due to the fast evolution of FPS. Using the Half-Life engine, Soldier of Fortune doesn't use all the processing power the Dreamcast has, and maybe it's because this is a PC-port. But it uses enough of the Sega console to have the player fighting a dozen enemies, throwing grenades and kicking doors, everything at the same time, with absolutely no tax on the frame-rate.

The plot (that, with little exception, is only presented between stages) is well tied in and interesting, with clues and hints popping up little by little throughout the game. There are some small and interesting twists, e.g. when you realize an entire mission was a dummy, or when the nukes you're looking for were never on the place they sent you. After some stages and a couple of cutscenes, you're probably are going to be furious with the megalomaniac villain that always seems to be two steps ahead of you.

Soldier of Fortune presents some really creative stages, from a NY subway station to a frozen valley on Russia to a Iraqi village and even a moving train! There's a satisfactory variation on enemies with the occasional attack helicopter (which I suggest taking out via sniper bullet through the pilot's head - that's the guy that sits at the back on the cockpit). The enemies are static at first, seldom coming after you or even hiding out, but that changes as the game advances, but they'll never show any bright AI, e.g. they won't circle round a pillar to flank you out. The best stage, in my opinion, is Tokyo, where you must break in a building crawling with iakusas through a sushi-bar (also packed full of gangbangers on business suits). Those are the hardest enemies in the entire game, jumping like kangaroos, running straight at you, dodging your bursts, hiding around corners, using cover, and overall with a very good aim.

The game pace is pretty linear, without any dead-ends or puzzles that are too complex. Its high points are the help you get from a fellow Merc at several moments and the variety of weapons (some, like the Magnum .44 and the rifle are extremely realistic for a game of that time, and are also extremely rewarding when used). The final showdown against the final boss is tough but very satisfying - I particularly hate games that don't require you to unload clip after clip at the chest of the villain in order to kill the bastard.

Raven Software did it again. It delivered an incredibly competent game with Soldier of Fortune, one that's fun and worthwhile, even ten years later.