This game is not pick up and play, but the gameplay sure packs a punch

User Rating: 8.5 | SOCOM: U.S. Navy SEALs Tactical Strike PSP
I think I've figured out how to separate the Pros from the Cons. Anyway, heres my list:

*By the way, this game relies heavily on tactics, stealth, and patience. So there really is no running around, eliminating everything you see

Pros
* OMG the graphics are ... just like any SOCOM game ( on the psp ) they're okay
* Controls, cannot be changed, but I don't see HOW you would change them since they work out soo well
* There's plenty of missions, all about an hour long, 2 hours if you take your time
* The story is nothing great, its interesting i guess but nothing that made me jump off my seat
*There's quickplay missions, they're all about 20 min long, i guess thats quick compared to the campaign missions
*An interesting stash of weapons, although there is no way to switch between primary and secondary (This is done automatically) unless you choose to sniper or use ranged explosives, they're all unique
* You can choose different countries to play as, which is always nice to hear them communicate
*The maps are HUGE
*4 person Multiplayer!!! There's ALWAYs people online, last time i played, there were 24 people online at 2 am
Cons
* Some people complained about the camera, how you can't see what's around the corner, but really, would you be able to do that in real life, without sticking out your head and risking it be blown to pieces
*Its not pick up and play, I mean, its fun as your playing it, but to say " Man i can't wait to play the next mission!" ...yea that's not going to happen
*I think it needs more tactics, or commands, i should say
*You cant switch weapons. Sometimes i want them to use their P90 or UMP, but they can't
Muliplayer can lag sometimes, in fact, snipers and explosives (not including grenades) are impossible to use